The paper introduces a method that combines casual indoor photographs taken with and without flash to recover geometry, materials, and lighting. By using flash residuals to constrain albedo and BRDF and static lighting to capture specular highlights, the approach employs a hash‑encoded MLP anchored to a 2DGS depth map for view‑consistent material decomposition. Experiments on synthetic and real scenes show improved diffuse color, albedo, roughness, and relighting performance, achieving a 4.17 dB PSNR gain over the best baseline.
arXiv:2610.08188v1 Announce Type: new
Abstract: Event cameras record asynchronous log-image-irradiance changes with microsecond latency and high dynamic range. These properties are useful for photome...
By Xiangze Meng, Guangyu Li, Jing Li, Di Mei, Songchen Ma, Mingkun Xu, Rui Ma
arXiv:2610.01876v1 Announce Type: new
Abstract: A surface photographed under even light presents nearly the same appearance from every angle; the same surface under uneven light does not. Exposure ch...
By Tongyu Wu, Jacob Edwards, Ziteng Cui, Caigui Jiang, Cheng Wang
arXiv:2605.10360v3 Announce Type: replace
Abstract: While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains...
By Minje Kim, Younghyun Noh, Jaesoon Kim, Tae-Kyun Kim
arXiv:2606. 29379v1 Announce Type: cross Abstract: Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities.
By Jiaxin Li, Tong Wu, Yi Wei, Tailin Wu, Li Zhang
arXiv:2608.24109v1 Announce Type: cross
Abstract: Multi-view reconstruction extends beyond surface recovery to editable and relightable mesh assets. Such assets require well-formed topology, valid UV...
By Chuanjin Fan, Lifan Wu, Wenjie Chang, Hanzhi Chang, Wenfei Yang, Tianzhu Zhang