EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
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arXiv:2507. 15833v3 Announce Type: replace-cross Abstract: Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing.
arXiv:2606. 26443v1 Announce Type: cross Abstract: A robot working alongside people must reason about what they have done, in what order, and with what intent.
arXiv:2607. 11119v1 Announce Type: cross Abstract: Robot manipulation is a complex task that requires visual understanding, physical reasoning, planning, and closed-loop control.
arXiv:2607. 16506v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) policies offer strong general-purpose manipulation priors, but often fail on tight-tolerance, contact-rich assembly due to long-horizon credit assignment and subtask coupling: a state that is geometrically successful for the current skill can be brittle for downstream skills.
The paper introduces Interaction‑Aligned Pruning (IAprune), a training‑free method for visual token pruning in embodied manipulation tasks. IAprune jointly decides per‑frame budget and token selection, using semantic‑motion spatial agreement to choose between conservative and aggressive coverage, and applies geometric residual correction to focus on under‑represented boundaries. Experiments on four policies, three simulation benchmarks, and a real‑robot platform show that IAprune matches unpruned performance on LIBERO while achieving up to 1.54× speed‑up and 1.48× acceleration on a real robot.
AntiGrounding is a visual action-selection framework that turns short robot trajectories into both executable motion plans and rendered prompts for vision‑language model evaluation. After filtering for feasibility, each trajectory is scored on safety, task alignment, efficiency, and physical plausibility using structured multi‑view visual question answering, and the best trajectories are refined and validated by a digital twin before real‑world execution. In eight real‑world manipulation tasks, the system achieved a 71.25% success rate with a single GPT‑6 Astra evaluator, outperforming baseline methods.