Explicit Frictional Contact Modeling in Neural Garment Simulation
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Graph neural networks (GNNs) simulate garments efficiently through physics-based self-supervision, but leave body-garment friction implicit or inside training energies, with no friction coefficient $μ...
The paper introduces HyperBones, a real‑time garment simulation framework that combines a reduced‑space neural dynamics simulator with a lightweight neural network correcting Linear Blend Skinning (LBS) at a coarse level, and a convolutional MLP for fine‑scale wrinkle recovery in UV space. By decoupling identity‑specific computation from shape conditioning through a hypernetwork, the method achieves high performance without an offline simulator, delivering physically plausible dynamics across diverse motions and unseen body shapes. Experiments demonstrate a speedup of over 30× compared to state‑of‑the‑art autoregressive neural simulators, reaching interactive inference at roughly 1 ms per frame on a consumer GPU.
arXiv:2605. 11012v2 Announce Type: cross Abstract: Programming the static friction of mechanical interfaces is critical for soft robotics, haptics, and precision gripping.
arXiv:2607. 19060v1 Announce Type: cross Abstract: Fast prediction of the response of adhesive soft viscoelastic contacts represents a current challenge in soft robotics and for gripping and manipulation tasks.
arXiv:2509.12151v3 Announce Type: replace-cross Abstract: We present a learnable physics-based model that predicts motion of the robot end effector and reaction force-torque in contact-rich manipulat...
TRACE is a graph‑network simulator that stores granular contact history on edges using attention‑based message passing and a gated recurrent unit, with an edge‑identity dictionary to preserve memory as contacts change. It predicts normal and tangential forces while enforcing Coulomb friction and internal force balance, and is trained via single‑step pretraining followed by autoregressive fine‑tuning. On 2D and 3D granular column‑collapse benchmarks, TRACE achieves significantly lower long‑rollout position and deposit errors than existing simulators, uses fewer parameters, maintains near‑zero particle interpenetration, and outperforms the material point method by 12.2× (2D) and 8.9× (3D).