arXiv Computer Vision
Sep 7

HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

The paper introduces HyperBones, a real‑time garment simulation framework that combines a reduced‑space neural dynamics simulator with a lightweight neural network correcting Linear Blend Skinning (LBS) at a coarse level, and a convolutional MLP for fine‑scale wrinkle recovery in UV space. By decoupling identity‑specific computation from shape conditioning through a hypernetwork, the method achieves high performance without an offline simulator, delivering physically plausible dynamics across diverse motions and unseen body shapes. Experiments demonstrate a speedup of over 30× compared to state‑of‑the‑art autoregressive neural simulators, reaching interactive inference at roughly 1 ms per frame on a consumer GPU.

By Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade, Philipp Herholz, Zhongshi Jiang, Gene Wei-Chin Lin, Lingchen Yang, Nikolaos Sarafianos, Tuur Stuyck, Avinash Sharma, Egor Larionov
arXiv Machine Learning
Sep 4

TRACE: Spatiotemporal Contact Memory Graph Network Simulator for Granular Dynamics

TRACE is a graph‑network simulator that stores granular contact history on edges using attention‑based message passing and a gated recurrent unit, with an edge‑identity dictionary to preserve memory as contacts change. It predicts normal and tangential forces while enforcing Coulomb friction and internal force balance, and is trained via single‑step pretraining followed by autoregressive fine‑tuning. On 2D and 3D granular column‑collapse benchmarks, TRACE achieves significantly lower long‑rollout position and deposit errors than existing simulators, uses fewer parameters, maintains near‑zero particle interpenetration, and outperforms the material point method by 12.2× (2D) and 8.9× (3D).

By Changjian Zhou, Negin Yousefpour, Jie Qi, Junfeng Fang, Guillermo A. Narsilio, Hans Petter Jostad