arXiv:2512. 10279v3 Announce Type: replace-cross Abstract: We present an algorithm for computing evolutionarily stable strategies (ESSs) in symmetric perfect-recall extensive-form games of imperfect information.
By Sam Ganzfried
arXiv:2512. 07901v3 Announce Type: replace-cross Abstract: Von Neumann founded both game theory and the theory of self-reproducing automata, but the two programs never merged.
By Kevin Vallier
arXiv:2608. 13297v1 Announce Type: new Abstract: In evolutionary search, a weak child can be a valuable ancestor that makes high-fitness regions reachable.
By Matthew Siper, Ahmed Khalifa, Julian Togelius
arXiv:2608. 13810v1 Announce Type: cross Abstract: We examine the interplay between ordinal, preference-based solution concepts in games and the long-run behavior of game dynamics, asking in particular to what extent the combinatorial data of a game -- its preference graph -- determine the outcomes of no-regret learning dynamics -- such as follow-the-regularized-leader (FTRL).
By Omar Abbadi, Rida Laraki, Panayotis Mertikopoulos
arXiv:2510. 14907v2 Announce Type: replace-cross Abstract: We extend the study of learning in games to dynamics that exhibit non-asymptotic stability.
By Geelon So, Yi-An Ma
We’ve discovered that evolution strategies (ES), an optimization technique that’s been known for decades, rivals the performance of standard reinforcement learning (RL) techniques on modern RL benchmarks (e. g.