arXiv Computer Vision
Oct 9

Dex-One2Many: Learning Dexterous Manipulation from a Single Human Demonstration

Dex-One2Many introduces a real-to-sim-to-real framework that learns a generalizable dexterous manipulation policy from a single human video. By abstracting the video into sequential scene graphs, the method guides reinforcement learning with dense rewards and diverse reset states, enabling efficient exploration while preserving broad generalizability. Trained entirely in simulation, Dex-One2Many achieves zero‑shot transfer to a real multi‑fingered hand and outperforms baselines by 6.5% on seen configurations and 71% on unseen scenarios across five tool‑use and manipulation tasks.

By Jusuk Lee, Sungha Kim, Yeonsoo Park, Jonguk Cheon, Yoonkyo Jung, Yongjun You, H. Jin Kim, Jia-Bin Huang, Furong Huang, Youngseok Jang, Seungjae Lee
arXiv AI
Jun 11

Bridging the Morphology Gap: Adapting VLA Models to Dexterous Manipulation via Intent-Conditioned Fine-Tuning

arXiv:2606. 12109v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models have demonstrated remarkable zero-shot generalization in robotic manipulation, yet the vast majority of pre-trained pipelines remain strictly confined to low-DoF parallel grippers.

By Chuanke Pang, Junyi Huang, Zhijun Zhao, Yaobing Wang, Kun Xu, Xilun Ding
arXiv AI
Jul 29

InDex: Empowering VLA Models with Intent-Conditioned Arm-Hand Coordination for Dexterous Manipulation

arXiv:2606. 12109v2 Announce Type: replace-cross Abstract: Pre-trained Vision-Language-Action (VLA) models provide useful semantic and spatial priors, yet their parallel-gripper action interfaces do not specify how those priors should be realized by a dexterous hand.

By Chuanke Pang, Junyi Huang, Zhijun Zhao, Yaobing Wang, Kun Xu, Xilun Ding
arXiv Machine Learning
Sep 22

Connectivity-Aware Exploration of Robotic Grasp Spaces

The paper investigates the multiscale connectivity structure of successful robotic grasps in SE(3) and finds that these sets exhibit heterogeneous yet reproducible connectivity across objects. It proposes a connectivity‑aware sampling strategy that prioritizes bridges, frontiers, boundary extensions, and geometric novelty, which recovers grasp connectivity more efficiently than random or farthest‑point sampling. Experiments also show that connectivity information can improve subsequent grasp discovery and transfer to unseen objects, indicating that the spatial organization of viable actions offers valuable guidance for exploration.

By Maksim A Kazanskii