Drift Calibration in Geometric Eye Tracking Systems
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
GazeFS is a model that predicts and stabilizes target‑centered gaze trajectories using a variable‑length gaze‑head history, without requiring target information during inference. It maps this history to the next target‑center direction and a short‑horizon Search/Focus estimate, improving focus target centering and reducing residual gaze error. Across 7,960 acquisition episodes from 30 participants, GazeFS reduces Focus episode bias, dispersion, and P90 target error by 0.182°, 0.257°, and 0.400°, respectively, while maintaining high phase‑balanced accuracy and AUPRC.
arXiv:2602. 14834v2 Announce Type: replace-cross Abstract: Human eye movements in visual recognition reflect a balance between foveal sampling and peripheral context.
arXiv:2609.17814v1 Announce Type: new Abstract: Diffusion models are increasingly used to generate synthetic training data, but precise label control remains difficult when the conditioning signal is...
arXiv:2609.05522v1 Announce Type: cross Abstract: Eye-tracking data are expensive to collect, requiring specialized hardware and controlled laboratory conditions, and difficult to share because of pr...
arXiv:2608.22926v1 Announce Type: new Abstract: Gaze is increasingly used as an input signal for vision and multimodal models, yet no consensus exists on how to represent it across datasets. Raw trac...
The paper introduces the Causal Context-Gated Forecaster (CCGF) for predicting a driver's gaze during dashboard-mounted tracker dropouts. CCGF uses a 60‑frame history of gaze and head pose combined with DINOv3 scene features, and a learned reliability gate adjusts the influence of these inputs as the dropout progresses. Experiments on 2,047 naturalistic driving events show that live scene updates reduce median error by 33% compared to history‑only forecasting, while frozen scene input yields higher error, demonstrating the value of real‑time scene information.