Simon Willison

DE STAAT - FREEDOM (Official Music Video)

Read the original on Simon Willison →

The article announces the release of the official music video for "DE STAAT - FREEDOM" by Dutch alternative rock band De Staat. It notes that at 00:44 in the video, visual effects are credited to Matties Grooten of Fake it or Leave it. The post also mentions the video’s presence on Hacker News and tags it with music, AI, generative‑AI, and pelican‑riding‑a‑bicycle.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at Simon Willison.

Simon Willison
Sep 26

Kākāpō Party

Simon Willison presented a closing keynote at the WeAreDevelopers World Congress North America, where he showcased a pixel‑art animation of kakapo parrots celebrating a record‑breaking breeding season in 2026. He used Claude Opus 5.5 to generate the animation from Google‑searched kakapo photos, then employed Claude Code with Playwright to record a 15‑second video of the animated HTML5 canvas, which he embedded in his Keynote slide.

Simon Willison
Oct 20

Battle Drones - a vibe coded RTS with audio-based multiplayer

Battle Drones is a browser‑based, Command & Conquer‑style real‑time strategy game that evolved through 12 major iterations, adding 3D models, varied terrain, random map generation, and both local and online multiplayer via audio synchronization. The game features nine buildings, seven ground vehicles, six aerial vehicles, and three infantry units, with fog of war, area‑effect weapons, and multiple play modes such as skirmish and last‑stand. The project showcases how AI‑assisted coding (primarily Claude) can accelerate game development and introduce innovative multiplayer mechanics using sound.

Simon Willison
Sep 5

Introducing GPT-6 Astra for developers

Simon Willison introduces GPT‑6 Astra, a new model that offers improved attention to detail, better prompt comprehension, and the ability to generate more sophisticated outputs. The model excels at creating 3D renderings, producing detailed scenes such as gardens, shipyards, animals, cityscapes, and even Dyson spheres. Willison highlights its whimsical creativity, noting examples like a pelican wearing a red neckerchief riding a bicycle.

Simon Willison
Oct 28

The October inflection point for vibe game development

Simon Willison discusses a new inflection point in October 2026 for creating video games using AI, noting that Claude Opus 5.5 now reliably produces compelling 3D models, music, and especially game design. He reports having successfully "vibe coded" four enjoyable games without inspecting the code, and highlights that the real challenge is now generating novel, delightful concepts that AI alone could not conceive. The author compares Opus 5.5’s fun factor to GPT‑6 Astra, which he finds lacking in that regard.

Simon Willison
Oct 21

Panache — RTS Belle Époque pour mobile

Panache is a real‑time strategy game for mobile and browser set in France’s Belle Époque around 1900, featuring steampunk elements such as dirigibles, steam‑powered trucks, armored ships, and marching fortresses. The game was released under an Apache 2.0 license and already has a French‑language fork that reskins it to a steampunk 1900s France, adding an animated intro and French‑twisted music. The updates are mainly aesthetic, with new models and an intro video showcased on the game’s page.

Simon Willison
Sep 7

Mercator ↔ Equal Earth

Simon Willison created an animated transition tool that morphs a map from the Mercator projection to the Equal Earth projection using D3. The project was inspired by the recent UN vote on the Equal Earth map projection and was built with GPT‑6 Astra (medium) in ChatGPT Work. It showcases how modern AI and web technologies can visualize complex geospatial transformations.