Cooperating with Future Collaborators: Multi-Agent RL under Staggered Participation
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
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arXiv:2508. 14751v2 Announce Type: replace Abstract: We study goal-conditioned reinforcement learning in partially observable environments with sparse rewards and large, structured goal spaces.
arXiv:2511. 02304v2 Announce Type: replace-cross Abstract: We study learning multi-task, multi-agent policies for cooperative, temporal objectives, under centralized training, decentralized execution.
arXiv:2602. 05965v2 Announce Type: replace-cross Abstract: Agentic systems solve complex tasks by coordinating multiple agents that iteratively reason, invoke tools, and exchange intermediate results.
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
AeroWeaver is a new embodied‑agent harness that integrates large language model (LLM) decision making with the executable skills of individual UAVs, enabling distributed, adaptive swarm execution. It connects semantic mission decisions to governed skills, organizes role‑conditioned local agents for coordination, and refines skill selection online using role‑indexed state‑action‑reward experience. Experiments demonstrate that AeroWeaver maintains valid skill execution without a central joint‑action generator and supports reward‑guided, training‑free adaptive learning from accumulated execution experience.
arXiv:2606. 27136v1 Announce Type: new Abstract: For LLM agents in multi-step interactive environments, a key challenge is to make effective use of accumulated interaction experience.