arXiv AI By Erwan C. Escudie, Matthia Sabatelli, Jilles Steeve Dibangoye

Conservative Policy Iteration For Zero-Sum POSGs

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The paper introduces an approximate policy‑iteration algorithm for finite‑horizon zero‑sum partially observable stochastic games (zs‑POSGs). It maintains a separate policy for each player and updates both jointly using conservative policy updates along occupancy trajectories, avoiding the need to approximate a full central value function. The method focuses computation on occupancy regions where the current joint policy can be exploited, and shows competitive performance on small horizons while improving the runtime‑exploitability trade‑off at larger horizons compared to existing solvers such as PBVI, HSVI, and CFR+.

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arXiv Machine Learning
Oct 21

Planning under Noise with Neural Operators

The paper introduces Planning Under Noise (PUN), a neural operator that learns noise‑aware value fields for planning in unseen geometries. By imposing reflecting Neumann conditions on obstacles and a Dirichlet condition at the goal, PUN allows sampled paths to explore free space until reaching the target. It extends the Monte Carlo solver Walk on Stars to higher dimensions, learns geometry‑to‑field mappings from noisy labels, and achieves high success rates and low runtimes on 4‑D replanning benchmarks across multiple noise levels.

By Michael Chen, Hong Chul Nam, Xi Deng, Anima Anandkumar