arXiv Computer Vision By Antonio Canela, Jordi S\`anchez-Riera

ChromaGS: Text-Driven Semantic Editing of 4D Gaussian Avatars

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ChromaGS is a real‑time, language‑guided method for color editing of animatable 3D Gaussian head avatars. It augments each Gaussian primitive with learned soft assignments to semantic regions and decomposes colors into region‑level base colors and Gaussian‑level residuals, enabling coherent color transfer while preserving fine details. A two‑stage language pipeline translates natural‑language instructions into target colors, supporting both absolute and relative adjustments without requiring retraining.

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arXiv AI
Sep 18

Paint-Anything: Unified Any-Color Control for Image Generation and Editing

Paint-Anything introduces a unified hex-prompt interface that allows users to specify any 24‑bit hex color for both image generation and editing. The method trains on a new Paint‑500K dataset created from real images with object grounding, perceptual color labeling, and editing‑pair synthesis, and supplements this with pure‑color anchors to address shadow‑induced color inaccuracies. Evaluated on the newly proposed Any Color Benchmark (ACBench), Paint‑Anything achieves significant improvements over the base FLUX.2‑4B model, boosting T2I and editing scores by 85.3 % and 28.3 % respectively, and outperforms competing methods on the CompColor metric.

By Ji Xie, Dewei Zhou, Xinyu Huang, Zhennan Chen, Xun Wang
arXiv Computer Vision
Sep 11

SenseNova-U1.5: Towards Native Unified Visual Intelligence

SenseNova-U1.5 is an 8B‑MoT native unified multimodal model that can understand, reason about, and generate visual content without using an encoder or VAE. It improves visual fidelity and text rendering through spatially coherent patch reconstruction, large‑scale training on curated generation and editing data, and native resolutions up to 4K. Post‑training, specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing are optimized and distilled into a multi‑expert framework, yielding advances in image fidelity, complex composition, multi‑reference editing, and instruction following.

By Haiwen Diao, Jiahao Wang, Chenjing Ding, Hanming Deng, Jiangnan Chen, Ruixi Zhang, Ruohui Wang, Wenwen Tong, Xiangyu Fan, Yubo Wang, Yue Zhu, Yuwei Niu, Zhengqi Bai, Zhiqian Lin, Zhitao Yang, Zhongang Cai, Bo Yang, Chen Feng, Chengguang Lv, Guangjia Liu, Guanlin Wang, Hanyu Zhang, Haojia Yu, Hongcan Xiao, Hongli Wang, Huan Wu, Huaping Zhong, Jian Fang, Jianan Fan, Jiaqi Li, Jiefan Lu, Jing Zuo, Jingcheng Ni, Junxiang Xu, Linjun Dai, Mutian Xu, Peishen Yan, Penghao Wu, Ruijie Mao, Ruisi Wang, Shihao Bai, Shuang Yang, Shuya Yang, Shuyan Zheng, Silei Wu, Siying Li, Tao Chu, Tianbo Zhong, Tongxi Zhou, Weichao Luo, Weichen Fan, Wenhao Jia, Wenjie Gao, Xiangli Kong, Yan Li, Yang Yong, Zimo Wen, Zixuan Qian, Wenxiu Sun, Ruihao Gong, Quan Wang, Lewei Lu, Lei Yang, Ziwei Liu, Dahua Lin
arXiv Computer Vision
Aug 31

WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild

WilLaGS introduces a unified framework that enhances 3D Gaussian Splatting for in-the-wild scenes by learning a continuous global appearance manifold with a β‑VAE and generating dynamic Tri‑Plane features for spatially‑varying local illumination. It also incorporates a self‑supervised perceptual masking mechanism using a Teacher‑Student EMA architecture to suppress transient artifacts and identify inconsistent regions. Experiments on multiple datasets show that WilLaGS achieves state‑of‑the‑art reconstruction quality and novel view synthesis while preserving real‑time rendering efficiency.

By Yuhao Bai, Qianqiu Tan, Lilong Chen, Huanhuan Lv, Lijun Chen