arXiv AI By Nicos Angelopoulos (University College,Imperial College, London UK), Jan Wielemaker (SWI-Prolog solutions)

Chess\_db: A framework for working with large chess game datasets

Read the original on arXiv AI →

arXiv:2607. 21195v1 Announce Type: cross Abstract: Chess is a two player strategic game that is embedded in classical AI culture as it was once the frontier for intelligent behaviour.

Summary generated by The Flow from the publisher's feed. The full article lives at arXiv AI.

arXiv AI
5d ago

DiG-bench: Discovery in Games

arXiv:2608. 12593v1 Announce Type: new Abstract: Discovery---formulating novel generalizations---is a central part of the scientific process.

By Ruairidh M. Battleday, Kai Sandbrink, Jimi Cullen-Drohan, Zihan Yan, Timothy Muller, Clare Maguire, Ales Kubicek, Fraser Greenlee-Scott, Sukrit Sumant, Tri Dao, J\"urgen Schmidhuber, Michal Valko, Joshua Tenenbaum, Thomas L. Griffiths, Zeb Kurth-Nelson, James C. R. Whittington
arXiv AI
Jul 1

From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

arXiv:2506. 17294v3 Announce Type: replace-cross Abstract: The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration.

By Qirui Zheng, Xingbo Wang, Keyuan Cheng, Yunlong Lu, Muhammad Asif Ali, Lingfeng Li, Yongyi Wang, Wenxin Li