The paper investigates how personalized agents decide to use, ignore, update, or query retrieved user memory before acting on a task. An empirical audit protocol is developed to test structured intermediate outputs, revealing that while exposing state definitions improves accuracy, an explicit state-output field does not significantly enhance policy accuracy for large language models. The study also shows that example-level accuracy overstates consistency, with full four‑way family success being rare, and that providing benchmark‑associated state labels merely conditions predictions rather than proving internal fidelity.
By Yihang Chen, Pin Qian, Su Wang, Chong Peng, Huan Xu, Shuaiting Li, Yiqi Sun
arXiv:2607. 10059v1 Announce Type: new Abstract: Agent systems based on large language models (LLMs) are increasingly deployed for autonomous tasks, yet existing evaluations mostly focus on task success rather than whether agents know when to abstain.
By Xun Liu, Yi Evie Zhang, Vira Kasprova, Parisa Rabbani, Pardis Sadat Zahraei, Tianyu Zhang, Ali Ebrahimpour-Boroojeny, Varun Chandrasekaran
The paper introduces the concept of causal retention in interactive agents, examining whether a frozen learned state can correctly answer a mechanism‑probe map that is fixed independently of training. It shows that for finite structural causal models the optimal probe error is a Bayes decision risk, vanishing only when each learning‑interface fiber lies within a single probe‑answer fiber, and provides theoretical results such as a posterior‑coverage theorem and an exact edit decomposition. Experiments on finite causal systems, continuous simulators, TD‑MPC2, and Qwen2.5‑7B‑Instruct demonstrate that causal retention can be achieved with high accuracy, outperforming task‑performance‑based approaches.
By Shengjun Zhang, Tingyi Liu, Dong Xie, Yunlong Dong, Xiang Wang, Cheng Zeng
CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.
By Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty, Harry Coppock, Jakob Nicolaus Foerster, Rui Ponte Costa
The paper introduces NAQD‑Env, a synthetic benchmark designed to test language agents’ ability to selectively withdraw and resume actions when new evidence, permissions, or stop instructions arise. It evaluates models against a deterministic reference policy across eleven dependency families, measuring policy agreement, task value, withdrawal, resumption, and event reporting. Experiments on 350 scenarios show low withdrawal recall, no valid resumption, and limited policy alignment, highlighting the need to treat selective withdrawal as a distinct reliability component.
By Mohamed Abouzahra
The paper introduces the Agent-Editing World Model (AEWM), a new approach that models how reasoning and actions influence future task progress instead of simulating tool responses. AEWM includes an Action Judge that classifies decisions as Critical, Exploratory, or Noisy, and a State Revision mechanism that edits noisy reasoning–action continuations from the same observed history. The integrated system, EditAct, directly updates the underlying state during real execution, leading to significant performance gains across multiple benchmarks and agent backbones.
By Shuang Sun, Guoxin Chen, Fanzhe Meng, Jia Deng, Huatong Song, Jinhao Jiang, Wayne Xin Zhao, Hongteng Xu, Ji-Rong Wen