Boosting Transferable Adversarial Attacks against Deep Reinforcement Learning
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
The Flow has not summarised this story yet — read it at arXiv Machine Learning.
arXiv:2503. 01734v3 Announce Type: replace-cross Abstract: Attacks on machine learning models have been extensively studied through stateless optimization.
The paper introduces RIBA, a reinforcement‑learning inspired black‑box adversarial attack that generates perturbations for neural networks with fewer queries than existing methods. RIBA achieves a 25.4% reduction in median queries on ResNet‑18/Cifar10 and a 22.5% reduction on Vit‑B/16/ImageNet, while matching white‑box attack performance on an adversarially trained model.
arXiv:2608. 11815v1 Announce Type: new Abstract: Transfer-based adversarial attacks craft adversarial examples using surrogate models to mislead black-box victim models.
The paper introduces Adversarial Importance Sampling (Advis), a technique that leverages importance sampling over standard training trajectories to estimate and optimize worst‑case returns without extra environment interactions or auxiliary networks, thereby capturing long‑term robustness. It also presents advrl, a modular PyTorch library that consolidates existing robustness methods and adversarial attacks into single‑file implementations for easier prototyping and reproducible evaluation. Finally, the authors highlight that optimal adversarial hyperparameters do not transfer across agents, prompting evaluation against a broader set of attackers (6–14× more configurations) and demonstrate the effectiveness of their approach on continuous control tasks.
arXiv:2606. 12251v1 Announce Type: cross Abstract: Gradient-based adversarial attacks remain a dominant threat to deep neural networks (DNNs), as they exploit gradient information to efficiently optimize adversarial perturbations.
SEBA is a sample‑efficient framework for black‑box adversarial attacks on visual reinforcement learning agents. It combines a shadow Q model, a generative adversarial network for imperceptible perturbations, and a world model to simulate dynamics, reducing real‑world queries. Experiments on MuJoCo and Atari show SEBA significantly lowers cumulative rewards while preserving visual fidelity and requiring far fewer environment interactions than previous methods.