arXiv:2607. 29419v1 Announce Type: cross Abstract: In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process.
By Bumgeun Park, Donghwan Lee
arXiv:2606. 16590v1 Announce Type: cross Abstract: Exploration in deep reinforcement learning (RL) is commonly implemented as temporally uncorrelated white noise.
By Francisco M. L\'opez, Markus R. Ernst, Francisco Cruz, Matej Hoffmann, and Jochen Triesch
arXiv:2608. 15700v1 Announce Type: new Abstract: Background: Distillation of training targets generated thru search/planning has proven useful in reinforcement learning, but search can take exceedingly long.
By Gavin B. Rens
arXiv:2606. 05888v1 Announce Type: new Abstract: Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses.
By Soichiro Nishimori, Paavo Parmas
arXiv:2606. 03554v1 Announce Type: cross Abstract: Physical systems do not merely add noise to search processes; they impose constraints that generate structured correlations.
By Song-Ju Kim
arXiv:2601. 19624v3 Announce Type: replace-cross Abstract: Real-world reinforcement learning often faces environment drift, but most existing methods rely on static entropy coefficients/target entropy, causing over-exploration during stable periods and under-exploration after drift, and leaving unanswered the principled question of how exploration intensity should scale with drift magnitude.
By Tongxi Wang, Zhuoyang Xia, Xinran Chen, Shan Liu