ATLAS: Dual-Horizon Diagnostic Evaluation for Industrial Tool-Use Agents
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
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UniACE is a unified framework that standardizes the evaluation of large language model (LLM) agents by representing each benchmark as an instruction–tool–environment triplet and running models through a shared, task‑agnostic harness in isolated runtimes. It preserves native success criteria, offers an offline mode for dynamic‑resource tasks, and standardizes efficiency metrics, execution records, and failure attribution. Applying UniACE to 7 benchmarks across 24 domains and 15 models revealed significant score shifts, ranking reversals, and sensitivity to evidence representation, highlighting the impact of evaluation configuration on reported agent performance.
ToolRobustBench is a stage-wise diagnostic benchmark designed to evaluate and diagnose failures in tool‑calling agents, which are large language models that select tools, provide structured arguments, and interpret tool feedback. The benchmark aligns four perturbation families—tool‑interface, user‑intent, tool‑output/observation, and runtime‑environment—with the tool‑use pipeline, attributing failures to specific stages such as tool selection, schema grounding, argument binding, and feedback handling. Experiments across 15,456 instances, 7 models, and 16 local tools reveal that while overall performance is high, robustness degrades significantly, especially under tool‑output/observation perturbations, and mixed‑family perturbations produce non‑additive failure patterns.
arXiv:2603. 14465v2 Announce Type: replace Abstract: While Large Language Models (LLMs) have evolved into tool-using agents, they remain brittle in long-horizon interactions.
CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.
arXiv:2606. 01365v1 Announce Type: new Abstract: Tool-using multi-agent large language model (LLM) systems spend computation through model tokens, tool calls, retries, and code execution before producing an answer.
arXiv:2606. 15508v1 Announce Type: new Abstract: Tool-augmented large language model agents increasingly operate over large tool libraries, but existing evaluations often focus on whether a model can call a tool correctly rather than how the visible tool menu shapes reliability, efficiency, and safety-relevant risk exposure.