AlphaAnything: Extending Pretrained RGB Generators to RGBA
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Large-scale text-to-image models are attractive backbones for dense prediction because RGB generation pretraining learns rich semantic, structural, and geometric priors. Existing generative and editing approaches reuse these priors by casting dense prediction as target generation: annotations such as depth, normals, alpha mattes, masks, and heatmaps are encoded into an RGB-trained VAE latent space and decoded back as image-like targets.
DAGS introduces a lightweight, attention‑free conditioning scheme that disentangles appearance and geometry for a frozen image diffusion transformer (DiT), enabling high‑fidelity, temporally stable renders with independent control. Two small convolutional encoders generate per‑frame conditioning features, which are injected as learned residuals into the image tokens, avoiding the quadratic cost of attention. Coupled with a recurrent lighting stabilizer and a training‑free temporal guidance term, DAGS transforms a per‑frame image model into a streaming renderer that outperforms real‑time denoisers and diffusion renderers in PSNR and temporal stability while requiring far less compute than path tracing.
arXiv:2609.22789v1 Announce Type: new Abstract: Image-to-layer decomposition converts a flattened image into editable RGBA layers, enabling element-level editing in design workflows. Existing diffusi...
PixelUMM is an encoder‑free model that unifies image and video understanding and generation directly in pixel space. It represents images as spatial patches and videos as spatiotemporal tubelets, feeding both through single‑layer linear projections into a shared multimodal backbone. The Mixture‑of‑Transformers architecture blends shared attention with task‑specific parameters, enabling autoregressive text prediction, pixel‑space flow matching, and clean‑pixel video generation, and experiments show competitive performance across tasks while providing design insights for future pixel‑space multimodal models.
JointLight introduces an asynchronous joint-modeling approach for human-centric video relighting, enabling fine-grained illumination control by jointly denoising RGB and irradiance frames during two-stage training. The method employs a domain matching strategy to bridge gaps between synthetic irradiance cues and real irradiance maps, and uses an asynchronous hijacked generation pipeline at inference. A newly created multi-illumination synthetic video dataset with paired irradiance maps supports training, and the model demonstrates strong generalization to real-world scenarios, outperforming prior methods in lighting fidelity and generative quality.
arXiv:2606.13345v2 Announce Type: replace Abstract: Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipeli...