arXiv Computer Vision By Ranjan Sapkota, William Bu, Chen Chen, Yunjun Xu, Manoj Karkee

A Lightweight Multimodal Vision-Language Framework for Early-Stage Anatomical Green Fruit Classification in Commercial Orchards

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The paper introduces a lightweight multimodal vision‑language framework based on TinyCLIP for fine‑grained classification of early‑stage apple fruitlet anatomy (calyx, fruitlet body, peduncle) in orchard images. Using a dataset of 600 high‑resolution RGB images, the model employs domain‑specific language prompts and a sliding‑window inference strategy to produce interpretable heatmaps for whole‑image localization. Achieving macro‑F1 of 0.93 on an NVIDIA T4 GPU and maintaining accuracy after INT8 quantization, the system is optimized for edge deployment on NVIDIA Jetson hardware with model sizes around 127‑137 MB and millisecond‑level inference.

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arXiv Computer Vision
Sep 21

Optimizing YOLO27, YOLO26, YOLO11, and YOLOv8 for Fine-Grained Small-Object Detection and Segmentation in Complex Orchard Environments

The paper compares Ultralytics YOLO27, YOLO26, YOLO11, and YOLOv8 for detecting and segmenting small fruit parts in orchard settings. It evaluates five model scales across 30 experiments, finding that YOLO11s-960 and YOLO26s-960 achieve the best mask and box mAP scores while maintaining efficient parameter counts. The study also highlights the difficulty of peduncle detection and provides publicly available code and models for reproducibility.

By Ranjan Sapkota, Manoj Karkee
arXiv AI
Sep 17

Visual Perception Engine: Fast and Flexible Multi-Head Inference for Robotic Vision Tasks

Visual Perception Engine (VPEngine) is a modular framework that enables efficient GPU usage for robotic vision tasks by sharing a foundation model backbone across multiple specialized task heads. It eliminates redundant feature extraction, supports dynamic task prioritization, and achieves up to 3× speedup over sequential execution. The open‑source Python implementation, with ROS2 C++ bindings, delivers real‑time performance (≥50 Hz) on NVIDIA Jetson Orin AGX using TensorRT‑optimized models.

By Jakub {\L}ucki, Jonathan Becktor, Georgios Georgakis, Rob Royce, Shehryar Khattak