Yesterday, OpenAI Five won a best-of-three against a team of 99. 95th percentile Dota players: Blitz, Cap, Fogged, Merlini, and MoonMeander—four of whom have played Dota professionally—in front of a live audience and 100,000 concurrent livestream viewers.
Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at Dota 2.
We’ll be holding our final live event for OpenAI Five at 11:30am PT on April 13.
OpenAI Five is the first AI to beat the world champions in an esports game, having won two back-to-back games versus the world champion Dota 2 team, OG, at Finals this weekend. Both OpenAI Five and DeepMind’s AlphaStar had previously beaten good pros privately but lost their live pro matches, making this also the first time an AI has beaten esports pros on livestream.
OpenAI Five lost two games against top Dota 2 players at The International in Vancouver this week, maintaining a good chance of winning for the first 20–35 minutes of both games.
Introducing OpenAI o1, Realtime API improvements, a new fine-tuning method and more for developers.
At OpenAI, we rely on our own technology to help streamline work, scale expertise, and drive outcomes. In our new series, OpenAI on OpenAI, we share lessons to help other organizations do the same.
We’re excited to announce that OpenAI is co-organizing two NeurIPS 2020 competitions with AIcrowd, Carnegie Mellon University, and DeepMind, using Procgen Benchmark and MineRL.
Learn how OpenAI uses AI to enhance support, cutting response times, improving quality, and scaling to meet hypergrowth.
Accelerating engineering cycles 20% with OpenAI.
We’re open-sourcing OpenAI Baselines, our internal effort to reproduce reinforcement learning algorithms with performance on par with published results. We’ll release the algorithms over upcoming months; today’s release includes DQN and three of its variants.