arXiv:2505. 13986v4 Announce Type: replace-cross Abstract: Reinforcement learning (RL) has shown promise for combinatorial optimization problems on graphs by learning heuristics that generalize across instances.
By Qize Jiang, Angelo Zangari, Linsey Pang, Alice Gatti, Mahima Aggarwal, Giovanna Vantini, Xiaosong Ma, Weiwei Sun, Sourav Medya, Sanjay Chawla
arXiv:2606. 27780v1 Announce Type: new Abstract: World models are often used for planning by rolling learned dynamics forward.
By Xinyuan Song, Zekun Cai
arXiv:2607. 10571v1 Announce Type: cross Abstract: We study stochastic multi-armed bandits on dynamic graphs, where arms correspond to the vertices of a network with time-varying edges.
By Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni, Lijun Chen
arXiv:2509. 18930v3 Announce Type: replace-cross Abstract: Neural algorithmic reasoning (NAR) is a paradigm that trains neural networks to execute classic algorithms by supervised learning.
By Alex Schutz, Victor-Alexandru Darvariu, Efimia Panagiotaki, Bruno Lacerda, Nick Hawes
arXiv:2606. 06353v1 Announce Type: new Abstract: Machine learning is increasingly employed for the evaluation of football tactics.
By Sean Groom, Michael Groom, Francisco Belo, Axl Rice, Liam Anderson, Victor-Alexandru Darvariu, Shuo Wang
arXiv:2606. 10611v1 Announce Type: new Abstract: Traditional heuristic solvers for the 2D irregular nesting problem share a fundamental limitation: they are blind to polygon geometry, relying on guided brute-force to navigate the continuous placement space with minimal geometrical guidance.
By Auguste Lehuger, Guillaume Henon-Just
Traditional heuristic solvers for the 2D irregular nesting problem share a fundamental limitation: they are blind to polygon geometry, relying on guided brute-force to navigate the continuous placement space with minimal geometrical guidance. In this paper, we argue that Reinforcement Learning is uniquely positioned to overcome this bottleneck.
arXiv:2601. 15158v4 Announce Type: replace-cross Abstract: Transformers trained via Reinforcement Learning (RL) with outcome-based supervision can spontaneously develop the ability to generate intermediate reasoning steps (Chain-of-Thought).
By Yuval Ran-Milo, Yotam Alexander, Shahar Mendel, Nadav Cohen
The paper introduces a method for creating reactive character behaviors in continuous games as compact, human‑readable programs. It searches over a domain‑specific language that uses reactive geometric decisions and higher‑order constructs to discretize continuous behavior space, while eliminating redundant program forms through synthesis antipatterns. The approach, called agentic sketching, combines bottom‑up symbolic enumeration with top‑down guidance from a coding agent, and outperforms either technique alone on a benchmark of 14 continuous games.
By Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan, Daniel Ritchie
The paper introduces FastRL, a reinforcement learning framework designed to enhance the efficiency of Group Relative Policy Optimization (GRPO) and its variants. FastRL employs an advantage-aware pruning strategy that retains high-advantage trajectories while preserving gradient diversity, and an adaptive rollout sampling mechanism that adjusts sampling scale during training based on historical pruning data. Experiments show that FastRL can be integrated into GRPO, DAPO, and GSPO, yielding a 2.07× speedup on Geometry3K and GeoQA8K-R1V and a 1.64% accuracy improvement on visual reasoning benchmarks.
By Jiahua Yang, Zhiwei Yang, Xianpeng Zhang, Dongyu Chen, Xing Chen, Tianhuang Su, Haonan Lu, Quanlong Guan, Kai Tang, Chuangchuang Wang
arXiv:2608. 00270v2 Announce Type: replace Abstract: Neural Combinatorial Optimization (NCO) techniques have emerged as a highly efficient alternative to traditional exact algorithms for solving routing problems such as the Traveling Salesman Problem (TSP).
By David Aguado, Daniel Fuertes, Carlos R. del-Blanco, Fernando Jaureguizar
The paper introduces Graph-Guided Quasimetric Dense Reward (G2QDR), a framework that learns a state connectivity model to predict pairwise connectivity strengths in asymmetric environments. These strengths are converted into scalar auxiliary dense rewards, offering continuous guidance across hierarchical levels. G2QDR can be integrated into any existing Goal-Conditioned Hierarchical Reinforcement Learning architecture and shows empirical performance improvements in sparse reward settings with modest computational cost.
By Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang, Doina Precup