Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation.
Point Diffusion Mamba (PDM) is a new method that fuses diffusion models with state‑space modeling to perform single‑view 3D reconstruction when training data are scarce. It uses a lightweight reconstruction module for unordered point‑clouds, a Local Geometric Aggregation module combined with Mamba blocks to capture both global geometry and local detail, and a Hierarchical Feature Integration Network to merge high‑level semantic and local geometric features for each point. A Dynamic Weighted Sampling strategy further improves reconstruction quality by integrating generative priors, and experiments on ShapeNet and Pix3D show that PDM outperforms existing state‑of‑the‑art approaches.
By Wei Zhou, Xinzhe Shi, Xingxing Hao, Xing Hao, Kang Li, Jinye Peng, Ying He
arXiv:2605. 07971v2 Announce Type: replace-cross Abstract: We introduce Discrete Voxel Diffusion (DVD), a discrete diffusion framework to generate, assess, and edit sparse voxels for SLat (Structured LATent) based 3D generative pipelines.
By Zhengrui Xiang, Jiaqi Wu, Fupeng Sun, Heliang Zheng, Yingzhen Li
The paper introduces the Register Anything Model (RAM), a unified approach for 3D point cloud registration that can robustly estimate 6‑DoF transformations across a wide range of domains, including indoor, outdoor, and object scenes. RAM overcomes domain‑specific challenges by employing a geometry‑aware normalization that voxelizes and standardizes point clouds based on their geometric properties, followed by a hierarchical coarse‑to‑fine pipeline with a geometric transformer that focuses on local consistency. Experiments on 12 benchmarks show that RAM achieves state‑of‑the‑art inlier ratios and registration recall, outperforming methods trained on individual domains and demonstrating strong generalization.
By Zheng Qin, Junhua Xi, Yan Huang, Jiahong Lai, Anwen Huang, Qiong Li, Guangda Zhang, Kai Xu
arXiv:2605.12957v2 Announce Type: replace
Abstract: Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of do...
By Hanxin Zhu, Cong Wang, Peiyan Tu, Jiayi Luo, Tianyu He, Xin Jin, Zhibo Chen
arXiv:2605.29655v4 Announce Type: replace
Abstract: Autoregressive multimodal large language models (MLLMs) enable 3D generation but struggle to scale to high-resolution shapes due to inadequate 3D t...
By Yuan Li, Congyi Zhang, Xifeng Gao, Xiaohu Guo
MeSS (Mesh-based Scene Synthesis) is a method that generates high‑quality, style‑consistent outdoor scenes using city mesh models as geometric priors. The pipeline first creates geometrically consistent sparse views with Cascaded Outpainting ControlNets, then densifies intermediate views via AGInpaint, and finally removes visual inconsistencies with GCAlign. Simultaneously, a 3D Gaussian Splatting scene is reconstructed from the mesh, enabling diverse rendering styles after synthesis.
By Xuyang Chen, Zhijun Zhai, Kaixuan Zhou, Zengmao Wang, Jianan He, Dong Wang, Yanfeng Zhang, Mingwei Sun, Xuqin Wang, R\"udiger Westermann, Tao Wu, Konrad Schindler, Liqiu Meng
arXiv:2610.00188v1 Announce Type: cross
Abstract: Voxel-based volumetric mapping is fundamental to 3D reconstruction, yet fixed-resolution grids remain inherently inefficient - wasting memory in unif...
By Alpay Ozkan, Tunc Ozan Aydin, Marc Pollefeys, Jelena Trisovic, Daniel Barath
arXiv:2609.13991v1 Announce Type: new
Abstract: Reconstructing 3D objects from brain signals offers a promising avenue for understanding human visual cognition. While prior work has shown initial suc...
By Yongyi Lu, Xiongfeng Huang, Zhijing Yang
arXiv:2609.39709v1 Announce Type: new
Abstract: Recent diffusion-based pipelines have achieved promising progress in image-to-3D synthesis. However, generating high-fidelity details remains challengi...
By Junyu Li, Qiuyu Chen, Pengcheng Wang, Shiqi Yang, Alexandra Gomez-Villa, Joost van de Weijer, Ruilin Li, Kai Wang
SeamFlow is a new generative framework for 3D surface cutting and UV unwrapping that reformulates the discrete mesh‑cutting problem as continuous flow matching in a high‑dimensional edge‑probability space. By learning a deterministic mapping from a Gaussian prior to a target seam‑probability distribution and using an evolution network to couple local topological tokens with global shape priors, SeamFlow guides smooth probability flow through ODE solving. Compared with existing autoregressive generative methods, SeamFlow improves topology awareness, eliminates 3D spatial projection errors and artificial sequential‑order bias, and achieves exceptional semantic coherence with remarkably low parameterization distortion.
By Yuming Zhao, Zangyueyang Xian, Qijian Zhang, Rendong Liang, Qin Jia, Ying He, Junhui Hou
MeshOctave introduces a novel approach to native mesh generation that replaces sequential autoregressive or heuristic flow models with a parallel, coarse-to-fine paradigm. By defining scales through dyadic spatial grid resolutions, it collapses vertices deterministically and then performs split-and-rewire operations to reconstruct fine topology without serialization. The method employs a scale-conditioned masked-uniform discrete diffusion model, achieving higher geometric fidelity and topological validity while supporting adaptive resolution refinement and mesh subdivision tasks.
By Junkai Lin, Tianhao Zhao, Hang Long, Huipeng Guo, Jielei Zhang, Youjia Zhang, Jiale Xu, Wenbing Li, Rendong Liang, Jozef Hladk\'y, Matthias Nie{\ss}ner, Yuanming Hu, Wei Yang