See like a Robot: Robot-Centric Pointmaps for Vision-Language-Action Models
arXiv:2607. 11498v1 Announce Type: cross Abstract: Vision-language-action (VLA) models predict robot actions from visual observations and language instructions.
arXiv:2606. 06761v1 Announce Type: cross Abstract: Visuomotor manipulation policies trained via large-scale behavior cloning have achieved strong semantic scene understanding, yet often fail to reliably execute correct low-level actions under distribution shifts.
arXiv:2607. 11498v1 Announce Type: cross Abstract: Vision-language-action (VLA) models predict robot actions from visual observations and language instructions.
The paper introduces a metric interaction framework for robotic manipulation that explicitly models object- and scene-level interactions in Cartesian space. It uses Interaction‑Centric Tokens (ICTs) to represent end‑effector trajectories relative to objects and a Metric Action Interaction Field (MAIF) to attend to scene point‑cloud features for geometry‑conditioned action corrections. Experiments show modest but consistent improvements across several benchmarks, including LIBERO, RoboTwin 2.0, and real‑world tasks.
Vision-Language-Action models and World-Action Models have advanced language-conditioned robotic manipulation, yet often leave metric relations among actions, objects, and scene geometry implicit. Hum...
arXiv:2607. 05396v1 Announce Type: cross Abstract: Real-world robot deployment rarely maintains the training-stage camera setup, where cameras often experience repositioning or remounting depending on actual scenarios.
arXiv:2609.38443v1 Announce Type: cross Abstract: We introduce BIND, a new action representation for visuomotor robot policies that binds 3D robot actions to their corresponding 2D image features, yi...
arXiv:2607.11498v2 Announce Type: replace-cross Abstract: Vision-language-action (VLA) models require 3D spatial reasoning, yet RGB observations encode robot-object geometry only implicitly. Lifting...
Real-world robot deployment rarely maintains the training-stage camera setup, where cameras often experience repositioning or remounting depending on actual scenarios. Existing view-robust Vision-Language-Action (VLA) policies tolerate such camera variations only when the camera extrinsics are explicitly provided, making them fragile and hard to use especially when view robustness is critical.
arXiv:2606. 10025v1 Announce Type: cross Abstract: We present GHOST, a framework for learning visuomotor manipulation policies that generalize beyond the training distribution.
arXiv:2606. 03943v1 Announce Type: cross Abstract: Video-Action Models (VAMs) leverage the broad visual dynamics captured by pre-trained video diffusion models, offering a promising path toward generalizable robot manipulation.
V-Link is a method designed to enhance Vision‑Language‑Action (VLA) models by recovering visual representations during the transfer from vision‑language (VL) features to action (A) features. It introduces complementary Spatial and Semantic Query representations that are injected into Action DiT through asymmetric pathways, providing both semantic augmentation and dedicated geometric conditioning for action generation. Experiments on LIBERO, LIBERO‑Plus, RoboTwin 2.0, and real‑world AGIBOT A3 Ultra tasks show significant performance gains over the base GR00T N1.6 model.
The paper introduces 3DWay, a method that predicts 3D-consistent waypoints for robot manipulation by first generating multi‑view consistent 2D waypoints and then triangulating them. This approach addresses the 3D ambiguity inherent in 2D trajectory predictions and leverages pretrained vision‑language models to provide explicit 3D motion specifications. Experiments demonstrate that 3DWay improves 3D spatial grounding and vision‑language reasoning, enhancing generalization for robot manipulation tasks.
SyncWorld is an action‑conditioned world model that functions as a zero‑shot simulator across unseen environments without additional training. It uses a visual calibration episode—paired frames and actions that expose all controllable degrees of freedom—to define a setup‑specific Action‑Visual Mapping in context. By training with these calibration contexts, the model learns to interpret actions through visual evidence and to leverage interaction history when explicit calibration is unavailable, enabling accurate simulation of action outcomes and test‑time policy improvement.