arXiv AI

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

arXiv AI
Sep 18

Sim-and-Human Co-training for Data-Efficient and Scene-Generalizable Bimanual Manipulation

Sim-and-Human Co-training (SimHum) is a method that combines simulation and human demonstration data to train bimanual manipulation policies. It first extracts kinematic priors from simulation and visual priors from human observations, then fine‑tunes on a small real‑robot dataset. With only 80 real‑robot episodes per task, SimHum achieves 62.5% success on out‑of‑distribution scenes across four tabletop tasks, outperforming real‑only training by 53.7% and improving the best single‑source baseline by 35.0% in a matched‑time study.

By Kaipeng Fang, Weiqing Liang, Yuyang Li, Ji Zhang, Pengpeng Zeng, Heng Tao Shen, Jingkuan Song, Lianli Gao
arXiv AI
Jun 16

Retrieve, Don't Retrain: Extending Vision Language Action Models to New Tasks at Test Time

arXiv:2606. 15631v1 Announce Type: cross Abstract: Extending a vision-language-action (VLA) policy to a new task typically requires task-specific teleoperated demonstrations and per-task fine-tuning, making adaptation costly in both data collection and compute.

By Jeongeun Park, Juhan Park, Taekyung Kim, Sungjoon Choi, Dongyoon Han, Sangdoo Yun
arXiv AI
Sep 18

JEPA-WAM: Connecting Generated Visual Instructions to World Action Models through JEPA Latent Representations

JEPA-WAM enhances World Action Models (WAMs) by pairing text instructions with stochastically generated visual cues, using a text-to-image generator and a frozen V‑JEPA encoder to create dense goal representations. These representations are compressed into goal tokens that condition both video and action experts via cross‑attention, enabling the model to better ground instructions. On a new real‑robot benchmark, JEPA‑WAM attains 87.3%, 74.5%, and 80.9% success rates across in‑distribution, out‑of‑distribution scenes, and out‑of‑distribution instructions, outperforming prior methods by significant margins.

By Tianbin Liu, Jian Zhu, Taiyi Su, Jianjun Zhang, Chong Ma, Zitai Huang, Yi Xu
arXiv Machine Learning
Sep 14

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin‑Robotics introduces an omnimodal masked‑diffusion backbone, Dynin‑Omni, that jointly represents language, visual observations, goals, and actions as discrete tokens. By conditioning on different spans, the same model learns action prediction, next‑observation prediction, goal‑state prediction, and trajectory‑to‑instruction reconstruction, enabling test‑time scaling through goal prediction and action‑candidate evaluation. The system, pretrained on 1.33 million trajectories from 48 Open X‑Embodiment datasets, achieves competitive performance on LIBERO, zero‑shot LIBERO‑Plus, and a 78.4 % success rate on a Franka Research 3 robot, while a block‑parallel implementation speeds up action decoding by up to 29.2×.

By Hoeun Lee, Jaeik Kim, Jusang Oh, Jinhyeok Kim, Geon Choi, Hyeonggeun Kim, Jaeyoung Do
arXiv Computer Vision
Aug 27

Zero-WAM: In-Context World-Action Modeling from Human Videos for Open-Ended Task Generalization

Zero-WAM introduces a causal video-action model that enables robots to perform unseen manipulation tasks by following in-context human video guidance. The authors create HumanGen, a dataset of 74.2K human-robot ICL pairs across 8.6K tasks, and propose an in-context future chunk prediction objective to prevent shortcut learning. In simulation, Zero-WAM attains a 47.0% success rate on seven unseen tasks, outperforming the best video-action baseline by 29.5 percentage points, and demonstrates real‑world generalization to complex, long‑horizon, and fine‑grained tasks.

By Jiaming Zhou, Qihang Zhang, Gangwei Xu, Cunxin Fan, Yujie Zhao, Ruilin Wang, Yiming Luo, Shuai Yang, Xing Zhu, Yujun Shen, Junwei Liang, Yinghao Xu
arXiv AI
Aug 28

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

CLAP is a cross-embodiment framework for action‑conditioned video generation that can be trained on diverse internet‑scale videos from both humans and robots. It reconciles different action spaces—end‑effector poses, language instructions, and latent actions—using a curriculum that first learns physics priors from unlabeled video and then grounds them in real‑world action spaces for zero‑shot deployment. The resulting models match or exceed state‑of‑the‑art single‑embodiment models in challenging environments and support few‑shot adaptation across a wide range of robot morphologies.

By Kechen Liu, Ola Shorinwa