arXiv AI

OmniGAIA: Towards Native Omni-Modal AI Agents

arXiv:2602. 22897v3 Announce Type: replace Abstract: Human intelligence naturally intertwines omni-modal perception -- spanning vision, audio, and language -- with complex reasoning and tool usage to interact with the world.

arXiv Computation and Language
Sep 23

Qwen3.8-Omni: Towards Native Omni-Modal Agents

Qwen3.8-Omni-Flash is a natively multimodal agentic model designed for real‑world multimodal productivity, offering enhanced multimodal understanding, reasoning, and long‑horizon agentic task performance. It builds on a sparse mixture‑of‑experts architecture, extends its context window to one million tokens, and supports long‑context multimodal reasoning and planning. The release includes Qwen-MM-Plugins for native audio and video support and Qwen-Live-Harness for building responsive, real‑time multimodal agents, with extensive evaluations confirming strong performance across multimodal tasks.

By Qwen Team
arXiv Computation and Language
Sep 11

OmniHallu: Unified Hallucination Detection for Cross-Modal Comprehension and Generation in Multimodal Large Language Models

OmniHallu is a unified framework for detecting hallucinations in multimodal large language models across both comprehension and generation tasks involving image, video, and audio modalities. It introduces OmniHallu-Bench, a 10,000-sample benchmark with claim-level human annotations for six cross-modal tasks (I2T, V2T, A2T, T2I, T2V, T2A). The system uses a multi‑agent architecture that decomposes outputs into atomic claims, verifies them with modality‑specific experts, and aggregates evidence through structured reasoning, while a preference‑optimized verifier reduces expert calls by 66% with minimal performance loss.

By Jianjiang Yang, Peihang Li, Shanqing Xu, Mengchen Qian, Lu Zhang, Meng Luo
arXiv AI
Jun 16

Visual-Seeker: Towards Visual-Native Multimodal Agentic Search via Active Visual Reasoning

arXiv:2606. 15231v1 Announce Type: new Abstract: Multimodal large language models (MLLMs) have demonstrated impressive capabilities in many visual tasks, but they often struggle with factual grounding when confronted with complex, open-world scenarios.

By Zhengbo Zhang, Changtao Miao, Jinbo Su, Zhaowen Zhou, Chunxia Zhang, Xukai Wang, Ruiqi Liu, Kaiyuan Zheng, Jiansheng Cai, Bo Zhang, Zhe Li, Shiming Xiang, Ying Yan
arXiv Computer Vision
Sep 17

Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model

arXiv:2609.18323v1 Announce Type: new Abstract: Recent Omni-Modal Generative Models (Omni-Models) have advanced content generation toward unified modeling of text, images, video, and audio. MiniMax-H...

By Haoyu Zhao, Zihao Zhao, Tianyu Deng, Ziqin Xu, Zihao Zhang, Xudong Wang, Jinxiang Guo, Chen Gao, Ziyi Ye, Yeying Jin, Jiaxi Gu, Zuxuan Wu, Shuicheng Yan
Hugging Face Trending Papers
Jul 21

OmniReasoner: Thinking with Long Audio-Video via Native Tool Use

Long audio-video reasoning is difficult for omnimodal LLMs because the decisive evidence is often sparse, cross-modal, and too expensive to preserve with uniformly high-fidelity inputs. We introduce OmniReasoner, a tool-use post-training framework for Thinking with Long Audio-Video: omni-modal LLMs learn, via supervised fine-tuning and reinforcement learning, to decide whether and where to call a zoom-in tool before answering.

arXiv Computer Vision
Aug 24

OmniAssistBench: Assistant-style Interaction Benchmark for Omni-LLMs

OmniAssistBench is a new benchmark for evaluating omni-modal large language models (Omni-LLMs) as real‑time video assistants that actively guide users toward goals. The benchmark addresses the challenge of dynamic interaction paths by providing models with predefined priors from source videos, forcing them to follow the same routes as users. The dataset was constructed by reverse‑engineering existing Internet videos into multi‑turn clips, a process that required over 1,000 expert person‑hours. Results show that proprietary Gemini‑3‑Pro scores 66.4/100 while open‑source Qwen3‑Omni‑Instruct scores 51.2, revealing that current models often give incorrect or incomplete answers, struggle with visual prompts, and fail to maintain context or delay responses until target events.

By Xianyun Sun, Chaoyou Fu, Zhengye Zhang, Feiyang Duan, Qingyuan Cao, Yonghui Niu, Sihang Yuan, Ge Zhang, Caifeng Shan
arXiv AI
Jun 12

M*: A Modular, Extensible, Serving System for Multimodal Models

arXiv:2606. 12688v1 Announce Type: cross Abstract: We are entering a new era of composite model architectures that integrate diverse components such as vision encoders, language backbones, diffusion and flow heads, audio codecs, action generators, and world-model predictors.

By Atindra Jha, Naomi Sagan, Keisuke Kamahori, Irmak Sivgin, Rohan Sanda, Steven Gao, Mark Horowitz, Luke Zettlemoyer, Olivia Hsu, Jure Leskovec, Baris Kasikci, Stephanie Wang
arXiv Machine Learning
Jul 14

Empowering Long-form Omni-modal Understanding with Robust Audio Perception

arXiv:2607. 10299v1 Announce Type: new Abstract: Recent advances in large-scale multimodal models have drivenremarkable progress in vision-language tasks; however, comprehensiveomni-modal understanding remains under-explored, largely due to thescarcity of datasets with rich, explicitly aligned auditory cues.

By Kaiying Yan, Luoyi Sun, Xiao Zhou, Weidi Xie
arXiv AI
Aug 28

Omni-Interactive Universal Embedder

The paper introduces Omni-Interactive Universal Embedder (OmniUE), a unified embedding framework that learns a single representation space for text, video, and audio using learnable tokens and intermediate-layer representations. OmniUE supports omni-interactive querying, allowing users to input text, visual regions, or audio spans, which are processed by segmenters and an omni-LLM to generate user-conditioned embeddings. The authors evaluate OmniUE on the new OmniCHOIR benchmark and other multimodal tasks, reporting significant performance gains over state‑of‑the‑art baselines across textual, audio, and visual interactive settings.

By Wei-Yao Wang, Kazuya Tateishi, Shuyang Cui, Christian Simon, Takashi Shibuya, Shusuke Takahashi, Yuki Mitsufuji