Shape Your Body: Value Gradients for Multi-Embodiment Robot Design
arXiv:2606. 00702v1 Announce Type: cross Abstract: We propose to turn generalist multi-embodiment value functions into reusable models for robot design.
arXiv:2606. 00702v1 Announce Type: cross Abstract: We propose to turn generalist multi-embodiment value functions into reusable models for robot design.
GLAMDRING is a framework that jointly designs a quadruped robot’s morphology and its gait controller using reinforcement learning of Hopf-oscillator Central Pattern Generators (CPGs). Given specifications such as forward‑velocity bounds, actuator power budgets, an actuator library, and payload requirements, the system returns an optimized robot design and a corresponding gait policy, ranking designs by objectives like maximum speed, minimum Cost of Transport, or maximum payload margin. Experiments demonstrate that co‑designing body and gait is essential for meeting locomotion constraints, that actuator feasibility determines payload capacity, and that natural animal gaits emerge from the design process, with a real‑world demonstration confirming the approach’s effectiveness.
arXiv:2510. 25850v3 Announce Type: replace-cross Abstract: We introduce Debate2Create (D2C), a multi-agent LLM framework that formulates robot co-design as structured, iterative debate grounded in physics-based evaluation.
arXiv:2601. 21570v2 Announce Type: replace Abstract: The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection.
arXiv:2601. 05675v2 Announce Type: replace Abstract: Hybrid action space, which combines discrete choices and continuous parameters, is prevalent in domains such as robot control and game AI.
arXiv:2607.12590v2 Announce Type: replace-cross Abstract: Reinforcement learning (RL) is traditionally concerned with learning a control policy for a fixed environment. In many engineering systems, h...
arXiv:2606. 08610v1 Announce Type: cross Abstract: Reinforcement learning (RL) has become a powerful paradigm for robot learning, particularly in sim-to-real settings, but its broader adoption remains limited by the engineering pipeline surrounding the algorithms.
Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions.
arXiv:2606. 02027v1 Announce Type: cross Abstract: Robot learning must produce policies that generalize to new combinations of constraints, teammates, and environments.
Robot learning must produce policies that generalize to new combinations of constraints, teammates, and environments. To achieve this, we must structurally factor the policy, which is a choice that dictates what generalizes, what requires retraining, and what remains entangled.
arXiv:2606. 19980v1 Announce Type: new Abstract: Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence.
arXiv:2606. 02337v1 Announce Type: new Abstract: Constrained Multi-agent reinforcement learning (CMARL) faces two intertwined challenges: the joint action space grows exponentially with the number of agents, and additional requirements couple agents in ways that reward structure alone does not capture.