arXiv AI

Shape Your Body: Value Gradients for Multi-Embodiment Robot Design

arXiv:2606. 00702v1 Announce Type: cross Abstract: We propose to turn generalist multi-embodiment value functions into reusable models for robot design.

arXiv AI
Sep 25

CrossSafe: Towards Cross-Embodiment Latent Safety Filters

CrossSafe proposes embodiment-conditioned safety filtering that uses a Hamilton‑Jacobi reachability value function shared across robots while conditioning on each robot’s morphology and kinematics via a morphology‑aware latent representation. The method performs reachability analysis directly in latent space, enabling a single policy trained on multiple bimanual robot embodiments and manipulation tasks to generalize zero‑shot to a held‑out embodiment and reduce collision rates. Experiments on five embodiments and five tasks demonstrate that training with more embodiments improves generalization.

By Ihab Tabbara, Yuxuan Yang, Hussein Sibai
arXiv AI
Sep 24

Intelligence Across Embodiments

The paper discusses how robotic embodiment—sensing, kinematics, dynamics, geometry, actuation, and control—varies across robots and over time, and argues that general embodied intelligence must learn across these differences. It critiques current methods that engineer correspondences for short‑term gains, proposing instead that learning should discover representations that enable transfer across a broader range of embodiments as experience accumulates. The authors advocate for embodiment diversity as a scaling axis, broad learned priors as a complementary ingredient, and evaluations that better characterize embodiment gaps and transfer performance, linking practical cross‑embodiment learning to the scientific pursuit of physical intelligence that adapts with its embodiments.

By Bo Ai, Henrik I. Christensen, Hao Su
arXiv Machine Learning
Aug 20

The Embodiment Gap in Robot Foundation Models

The paper discusses the "embodiment gap" in robot foundation models, highlighting that while models can generalize across tasks, additional work is often needed to deploy them on specific robot bodies. It surveys what components can be reused across different robot embodiments and what must be implemented anew, mapping existing methods along axes of shared structure and adaptation stage. The authors propose a reporting framework to better assess adaptation efforts and identify remaining challenges for cross-embodiment learning.

By Yukiyasu Domae, Keisuke Shirai, Hanbit Oh, Ryoichi Nakajo, Tomohiro Motoda, Koshi Makihara, Masaki Murooka, Takuma Yagi, Yoshiaki Bando, Ryo Hanai
arXiv Machine Learning
Sep 18

GLAMDRING: Gait Learning And Morphology co-Design via Reinforcement LearnING of CPGs

GLAMDRING is a framework that jointly designs a quadruped robot’s morphology and its gait controller using reinforcement learning of Hopf-oscillator Central Pattern Generators (CPGs). Given specifications such as forward‑velocity bounds, actuator power budgets, an actuator library, and payload requirements, the system returns an optimized robot design and a corresponding gait policy, ranking designs by objectives like maximum speed, minimum Cost of Transport, or maximum payload margin. Experiments demonstrate that co‑designing body and gait is essential for meeting locomotion constraints, that actuator feasibility determines payload capacity, and that natural animal gaits emerge from the design process, with a real‑world demonstration confirming the approach’s effectiveness.

By Amogh Joshi, Kaushik Roy
arXiv Machine Learning
Aug 4

Rapid Embodiment Adaptation for Quadrupedal Locomotion

arXiv:2608. 01506v1 Announce Type: cross Abstract: Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift.

By Dichen Li, Bo Ai, Nico Bohlinger, Jan Peters, Hao Su, Henrik I. Christensen