arXiv:2608.29061v1 Announce Type: new
Abstract: Offline goal-conditioned reinforcement learning (GCRL) aims to learn policies for reaching diverse goals entirely from fixed trajectory data. Long-hori...
By Soohyun Choi, Seonvin Cho, Songnam Hong
HorizonFlow is a hierarchical planner for offline goal-conditioned reinforcement learning that treats the planning horizon as an output rather than a fixed input. It uses a subgoal route planner and an action-prefix controller, both employing insertion-based generation and flow matching, to jointly generate continuous plan content and its length. The method leverages the partially generated plan to guide token insertion and to steer generation toward shorter plans, achieving superior performance on Maze2D, Multi2D, and OGBench benchmarks.
By JunHyeok Oh, Zian Jang, Byung-Jun Lee
Recent advances in generative planning have made trajectory inpainting a promising approach to offline goal-conditioned reinforcement learning. However, these methods typically specify the planning ho...
arXiv:2608. 14332v1 Announce Type: cross Abstract: Reinforcement learning is promising for autonomous urban driving, but long-horizon goal-directed navigation asks a policy to acquire several competing behaviors at once--reaching a distant goal, tracking a route, avoiding obstacles, obeying signals--and a fixed objective gives no order in which to learn them.
By Anisa Saleem, Duksu Kim
arXiv:2609.38383v1 Announce Type: cross
Abstract: Random exploration reveals how an environment can be traversed before a goal is specified. Can this experience support long-range planning without po...
By Deqian Kong, Guangyan Sun, Sheng Cheng, Sirui Xie, Bo Pang, Jianwen Xie, Tony Geng, Caiwen Ding, Ying Nian Wu
arXiv:2607. 13731v1 Announce Type: new Abstract: Goal-conditioned reinforcement learning hinges on how the goal is encoded.
By Xing Lei, Wenyan Yang, Xuetao Zhang, Donglin Wang
The paper introduces DCRL (Divide-and-Conquer RL), a method that recursively decomposes offline goal-conditioned reinforcement learning trajectories into a balanced binary tree. By training values from the leaves up to the root, DCRL avoids noisy max-based backups and reduces bootstrap depth from linear to logarithmic, thereby limiting error accumulation. Experiments on diverse goal-reaching tasks show that DCRL outperforms prior flat offline GCRL methods, achieving a higher average score on the most challenging long-horizon OGBench tasks.
By Hyeonseong Jeon, Youngwoon Lee
arXiv:2609.39915v1 Announce Type: new
Abstract: Vision-Language Navigation (VLN) requires embodied agents to generate actions based on instructions and observations. General-purpose multimodal agents...
By Haoxiang Shi, Zaijing Li, Muhe Ding, Xiang Deng, Yaowei Wang, Liqiang Nie
arXiv:2602. 05459v2 Announce Type: replace Abstract: Offline goal-conditioned reinforcement learning (GCRL) is typically benchmarked by the best tuned success rate of each method.
By Jan Malte T\"opperwien, Aditya Mohan, Marius Lindauer
arXiv:2608.22847v1 Announce Type: new
Abstract: Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottl...
By Long Zhang, Yuhan Chen, Chaoran Zhang, Wanxia Cao, Kun Huang, Pengzhi Gao, Wei Liu, Jian Luan, Chenliang Li, Lixin Zou
arXiv:2601. 22496v2 Announce Type: replace-cross Abstract: In offline goal-conditioned reinforcement learning (GCRL), hierarchical approaches decompose long-horizon tasks into high-level subgoal prediction and low-level action execution.
By Jinu Hyeon, Woobin Park, Hongjoon Ahn, Taesup Moon
The paper introduces Graph-Guided Quasimetric Dense Reward (G2QDR), a framework that learns a state connectivity model to predict pairwise connectivity strengths in asymmetric environments. These strengths are converted into scalar auxiliary dense rewards, offering continuous guidance across hierarchical levels. G2QDR can be integrated into any existing Goal-Conditioned Hierarchical Reinforcement Learning architecture and shows empirical performance improvements in sparse reward settings with modest computational cost.
By Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang, Doina Precup