arXiv:2607. 07294v1 Announce Type: cross Abstract: Turn-taking prediction is a key requirement for social robots involved in human-human interaction, particularly in mediator settings, where the robot must anticipate conversational dynamics rather than merely react to pauses.
By Antonio Cano, Guillermo P\'erez, Luis Merino, Randy Gomez
Turn-taking prediction is a key requirement for social robots involved in human-human interaction, particularly in mediator settings, where the robot must anticipate conversational dynamics rather than merely react to pauses. This work presents a Multimodal Voice Activity Projection (MM-VAP) framework that extends the original audio-only VAP formulation to synchronized audio-visual inputs while preserving its self-supervised future-projection objective.
arXiv:2609.14666v1 Announce Type: cross
Abstract: Turn-taking is a fundamental component of spoken interaction, and while humans naturally rely on both verbal and non-verbal signals, dialogue systems...
By Willem Berner, Julio Cesar Cavalcanti, Kalle {\AA}str\"om, Gabriel Skantze
arXiv:2606. 16568v1 Announce Type: cross Abstract: Reliable turn-taking is essential for spoken dialogue systems.
By Rutherford A. Patamia, Ming Liu, Wei Luo, Favour Ekong, Akan Cosgun
arXiv:2606. 19325v1 Announce Type: cross Abstract: Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings.
By Michael Finkelson, Daniel Segal, Eitan Richardson, Shahar Armon, Nani Goldring, Poriya Panet, Nir Zabari, Benjamin Brazowski, Or Patashnik, Yoav HaCohen
Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations.
TurnBench is a new multi‑domain benchmark for evaluating turn‑taking dynamics in spoken dialogue. It comprises a 30‑hour hand‑labeled corpus of dyadic human conversations, a standardized evaluation protocol for end‑of‑turn and interruption detection, and covers six distinct interaction styles with triple annotation. The benchmark also provides a 104‑hour training set, a public leaderboard, and an interactive dataset viewer at https://turnbench.sesame.com.
By Freeman Jiang, Ramon Sanabria, Soham Deshmukh, Bandhav Veluri, Simon Michael Vuch Williams, Elliott K. Suen, Garreth Lee, Kevin Yoonho Choi, Takuya Umeki, Riku Kubo, Sathvik Udupa, Chien-yu Huang, Shih-Yun Shan Kuan, Zhuoyan Tao, Satyapriya Krishna, Sefik Emre Eskimez, Yu Tsao, Hung-yi Lee, Shinji Watanabe
arXiv:2606. 13544v1 Announce Type: cross Abstract: Turn-taking in multi-party spoken conversations remains a fundamental challenge for voice-based agents, particularly under dynamic floor competition and varying user expectations.
By Soumyajit Mitra, Prabhat Pandey, Abhinav Jain, Shanmukha Sahith, K V Vijay Girish
arXiv:2609.10394v1 Announce Type: cross
Abstract: Current audio-visual speech recognition (AVSR) benchmarks, like LRS3, rely heavily on clean, scripted and rehearsed speech. They fail to reflect the...
By Rishabh Jain, Aristeidis Papadopoulos, Zhaofeng Lin, Naomi Harte
Vorch-Human is a unified framework for human‑centric audio‑visual generation that handles multiple tasks—animating a person from speech, jointly generating speech and video from a voice reference, and synthesizing a scene from paired appearance and voice references—using a single dual‑stream audio‑video diffusion transformer. The model incorporates clean condition‑audio and condition‑video tokens, per‑token task embeddings, temporal position types, condition masks, and a shared multimodal prompt encoder to express diverse inputs such as driving speech, timbre examples, first frames, and subject images. A two‑level data pipeline supplies the necessary supervision by extracting speech, appearance, and timbre annotations from clips and linking consistent identity and outfit references across videos, while a frozen‑prefix recurrence enables long‑form audio‑driven generation with reduced boundary discontinuity and identity drift.
By Yang Ding, Haoran Yu, Xin Ma, Yulei Lu, Menglin Han, Yaole Wang, Siqian Yang, Gang Yue, Kaihao Zhang, Yaohui Wang, Lin Ma
Turn-taking in multi-party spoken conversations remains a fundamental challenge for voice-based agents, particularly under dynamic floor competition and varying user expectations. We propose ModeratorLM, a role-playing voice agent that conditions turn-taking behavior on an explicitly assigned role in multi-party settings.
The paper evaluates audio‑visual predictive turn‑taking models trained on clean data when applied to a noisy cocktail‑party scenario derived from the AVCocktail dataset. Results show a consistent performance drop—up to 38% relative in weighted F1—across both audio and visual modalities, with fine‑tuning improving robustness but varying by modality and pre‑training data size. The study highlights differing generalisation and adaptation abilities of audio versus visual inputs and underscores the need for robust modelling strategies in noisy human interactions.
By Long-Vu Hoang, Naomi Harte