arXiv Machine Learning

Planetary Feature Fields are Scalable Earth Representations

arXiv Computer Vision
Sep 24

Tackling fluffy clouds: robust agricultural field boundary delineation from Sentinel-1 and Sentinel-2 satellite image time series

arXiv:2409.13568v3 Announce Type: replace Abstract: Accurate delineation of agricultural field boundaries is essential for effective crop monitoring and resource management. However, competing method...

By Foivos I. Diakogiannis, Zheng-Shu Zhou, Jeff Wang, Gonzalo Mata, Dave Henry, Roger Lawes, Amy Parker, Peter Caccetta, Suzanne Furby, Rodrigo Ibata, Ondrej Hlinka, Jonathan Richetti, Kathryn Batchelor, Chris Herrmann, Andrew Toovey, John Taylor
arXiv Computer Vision
Sep 17

Generalizable Neural Reconstruction of High-Fidelity Surfaces via Sparse Volumetric Representations

The paper introduces SVRecon, a generalizable neural surface reconstruction framework that uses sparse volumetric representations to achieve high-resolution 3D reconstruction. It employs a two-stage architecture: first predicting occupied voxels with an occupancy network, then rendering only within those regions using specialized sparse algorithms. This approach allows reconstruction at resolutions up to 512³ on 32 GB hardware, producing smoother and more precise surfaces, especially in sparse-view scenarios.

By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Ming Xu, Hieu Le, Pascal Fua
arXiv AI
Jun 12

Scalable Deep Learning Framework for Global High-Resolution Land Use Reconstruction

arXiv:2606. 11793v2 Announce Type: replace-cross Abstract: Uncertainty in the terrestrial carbon cycle remains a major constraint in climate projections, partly driven by the uncertainties affecting the land surface representation and variability in Earth system models.

By Amirpasha Mozaffari, Marina Casta\~no, Stefano Materia, Etienne Tourigny, Oscar Molina-Sedano, Jordi Varela-Agrelo, Dario Garcia-Gasulla, Miguel Castrillo Melguizo, Mario Acosta, Amanda Duarte
arXiv AI
Jun 11

AI4Land: Scalable Deep Learning for Global High-Resolution Land Use Reconstruction

arXiv:2606. 11793v1 Announce Type: cross Abstract: Uncertainty in the terrestrial carbon cycle remains a major constraint in climate projections, partly driven by the uncertainties affecting the land surface representation and variability in Earth system models.

By Amirpasha Mozaffari, Marina Casta\~no, Stefano Materia, Etienne Tourigny, Oscar Molina-Sedano, Jordi Varela-Agrelo, Dario Garcia-Gasulla, Miguel Castrillo Melguizo, Mario Acosta, Amanda Duarte
arXiv Machine Learning
Aug 7

SR-JEPA: Learning Predictive Latent State in 3D Scenes

arXiv:2608. 05774v1 Announce Type: cross Abstract: Joint-embedding predictive architectures learn by predicting latent representations of missing observations, yet many masked JEPAs are evaluated primarily through the encoders they produce.

By Zihan Zhou, Qifu Wen, Xi Zeng
arXiv Computer Vision
Sep 3

CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting

CC-4DGS introduces a storage‑efficient framework for dynamic 4D Gaussian splatting by replacing large multi‑resolution hash tables with a deterministic dense hash encoding and compact neural decoders, reducing deformation storage to 1–3 MB per scene. It also compresses canonical point‑cloud attributes through conditional autoencoding, selective quantization, and residual codebooks, achieving 3–5× reduction in point‑cloud size with negligible quality loss. The combined approach maintains real‑time rendering performance while lowering total storage to 20–30 MB, matching state‑of‑the‑art reconstruction accuracy on N3DV and Technicolor Light Field datasets.

By Kyungdae Park, Chae Eun Rhee
Hugging Face Trending Papers
Aug 3

StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to online scenarios where calibrated views arrive sequentially and the scene must be updated causally.