arXiv Computer Vision

Off-Manifold Refinement: Guiding Video Generators with a Frozen World Model

arXiv Computer Vision
1d ago

SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

SolarWM is an open foundation for building interactive video world models, offering a reconfigurable multi‑source data engine that unifies 1.43 million clips from 10 datasets into a consistent, frame‑aligned format. It provides a backbone‑native adaptation framework that preserves native representations of models ranging from 5 B to 33 B parameters, and a three‑stage training recipe combining bidirectional adaptation, teacher‑forced autoregressive initialization, and distribution‑matching distillation. The resulting causal models can interact in real‑time over rollouts from minutes to hours, trained only on 5‑second sequences, and the project releases data, pipeline, recipes, weights, and framework for reproducible research.

By Junchao Huang, Guian Fang, Shengju Qian, Xianghao Kong, Zhuoran Zhao, Wei Huang, Yihua Du, Zixin Zhang, Justin Cui, Yuchao Gu, Yukang Chen, Xinting Hu, Tianyu He, Shaoshuai Shi, Zhuotao Tian, Xin Wang, Mike Zheng Shou, Li Jiang
arXiv Computer Vision
4d ago

Manifold4D: Denoising on Point Cloud Rendered Manifolds for Video Re-shooting

Manifold4D introduces a new denoising strategy for video re‑shooting that injects a rendered point‑cloud directly into the initial noise manifold, eliminating the need for the render to be an explicit conditioning stream during denoising. This approach allows the network to rely solely on the source video as a visual condition, improving camera‑control accuracy on the DAVIS‑Traj benchmark and Vista4D set, with significant reductions in rotation and translation errors while maintaining video fidelity. User studies confirm enhanced trajectory following and dynamic consistency, especially for large yaw amplitudes and even when the render is corrupted.

By Yongqi Mao, Zijia Dai, Zhishuo Liu, Wei Xu, Kaiwei Wang, Guotao Meng
arXiv AI
Jun 10

BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression

arXiv:2606. 10135v1 Announce Type: cross Abstract: Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation.

By Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Weijie Ma
arXiv AI
Jul 22

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.

By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv Machine Learning
Jun 10

Exploring the Design Space of Reward Backpropagation for Flow Matching

arXiv:2606. 11075v1 Announce Type: new Abstract: Aligning text-to-image flow matching models with human preferences via direct reward backpropagation is sample-efficient but hampered by two well-known pathologies: activations cannot be stored across the full sampling trajectory at modern model scale, and chained Jacobian products across steps inflate the reward gradient as it travels back to early indices.

By Ruoyu Wang, Boye Niu, Xiangxin Zhou, Yushi Huang, Tongliang Liu, Chi Zhang
arXiv AI
Aug 26

PhysMLLMs: Spatial Priors for Unified Referring Segmentation and Grounded Reasoning of Images and Videos

PhysMLLMs introduces physics-inspired spatial continuity priors into video multimodal large language models to address spatio‑temporal inconsistencies such as jitter, drift, and identity switches. The method, called Global Representation Prior Alignment (REPA‑Global), distills global visual representations from a frozen DINOv2 teacher during training, aligning student representations without affecting inference speed. Experiments on multiple video benchmarks show improved segmentation mask quality and cross‑frame consistency, especially for challenging scenarios involving small targets, fast motion, occlusion, and distractors, while maintaining comparable performance on single‑frame image segmentation and general VLM tasks.

By Siyao Yan, Bo Han, Jisheng Dang, Bimei Wang, Shude Wang, Hong Peng, Yulan Guo, Jianhuang Lai, Bin Hu, Tat-SengChua