arXiv:2610.15765v1 Announce Type: cross
Abstract: Large language model agents are emerging as an important new class of users of desktop applications. However, existing desktop interfaces were design...
By Alan Wu, Wei Tao, Yiwen Guo
The paper introduces an online skill‑evolution framework that transforms interaction traces and evaluator feedback into a persistent, versioned library of reusable procedures for computer‑use agents. By executing each iteration against a frozen library snapshot, the system updates skills without altering the underlying model parameters. Experiments across four OSWorld domains show that the evolving library consistently outperforms an empty‑library baseline, with gains ranging from 5.7 to 18.6 percentage points, while also revealing domain‑specific temporal stability and challenges in skill retrieval and revision.
By Longtao Hu, Xiao Liang, Linchao Zhu
arXiv:2608. 04968v1 Announce Type: new Abstract: The capabilities of an LLM agent depend not only on its model but on the harness: the executable program that constructs context, invokes tools, verifies results, and recovers from failure.
By Jun Nie, Yonggang Zhang, Qianshu Cai, Yiu-ming Cheung, Xinmei Tian, Bo Han
arXiv:2610.16523v1 Announce Type: new
Abstract: Training LLM agents to interact with users over multiple turns is challenging because the learning signal depends not only on the agent, but also on th...
By Min Cai, Dan Zhang, Gao Xing, Libin Ma, Zhaohui Xu, Xi Ye
arXiv:2604. 17406v3 Announce Type: replace Abstract: The convergence of large language models and agents is catalyzing a new era of scientific discovery: Agentic Science.
By Xinyu Zhu, Yuzhu Cai, Zexi Liu, Cheng Wang, Fengyang Li, Wenkai Jin, Wanxu Liu, Zehao Bing, Bingyang Zheng, Jingyi Chai, Shuo Tang, Rui Ye, Yuwen Du, Xianghe Pang, Yaxin Du, Tingjia Miao, Yuzhi Zhang, Ruoxue Liao, Zhaohan Ding, Linfeng Zhang, Yanfeng Wang, Weinan E, Siheng Chen
Agent0 is a fully autonomous framework that enables large language model agents to evolve without external data by using a multi‑step co‑evolution process. It pits a curriculum agent against an executor agent, both derived from the same base LLM, where the curriculum agent creates increasingly challenging tasks and the executor learns to solve them. By integrating external tools into the executor’s workflow, the system creates a self‑reinforcing cycle that continuously generates high‑quality curricula, leading to significant gains in reasoning performance—an 18% improvement on mathematical reasoning and 24% on general reasoning for the Qwen3‑8B‑Base model.
By Peng Xia, Kaide Zeng, Jiaqi Liu, Can Qin, Fang Wu, Yiyang Zhou, Caiming Xiong, Huaxiu Yao
arXiv:2606. 14249v1 Announce Type: new Abstract: AI agent performance depends critically on the runtime harness, comprising the prompts, tools, memory, and control flow that mediate how a model observes, reasons, and acts.
By Tingyang Chen, Shuo Lu, Kang Zhao, Weicheng Meng, Hanlin Teng, Tianhao Li, Chao Li, Xule Liu, Jian Liang, Zhizhong Zhang, Yuan Xie, Heng Qu, Kun Shao, Jian Luan
arXiv:2604. 01687v3 Announce Type: replace Abstract: Anthropic proposes the concept of skills for LLM agents to tackle multi-step professional tasks that simple tool invocations cannot address.
By Hanrong Zhang (Steve), Shicheng Fan (Steve), Henry Peng Zou (Steve), Yankai Chen (Steve), Zhenting Wang (Steve), Jiayu Zhou (Steve), Chengze Li (Steve), Wei-Chieh Huang (Steve), Yifei Yao (Steve), Kening Zheng (Steve), Xue (Steve), Liu, Xiaoxiao Li, Philip S. Yu
SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent.
whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."
By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques
arXiv:2603. 20667v2 Announce Type: replace-cross Abstract: Existing prompt-optimization techniques rely on local signals, causing poor generalization across tasks.
By Balaji Dinesh Gangireddi, Aniketh Garikaparthi, Manasi Patwardhan, Arman Cohan
arXiv:2606. 05608v2 Announce Type: replace-cross Abstract: For over half a century, software engineering has operated on a foundational premise: human engineers decompose problems, encode decision logic into static code, and manually adapt that code as requirements evolve.
By Zhenfeng Cao
The paper introduces EvoSkill-GUI, a training‑free framework that enables GUI agents to evolve their skills during deployment. Each skill is packaged with metadata, executable plans, and recovery rules, and the system follows a reflect‑revise‑reuse loop where the agent instantly revises skills based on execution feedback. Experiments on MobileWorld, AndroidWorld, and OSWorld show consistent performance gains up to +16.2% without any additional training.
By Bofan Chen, Boxuan Zhang, Fei Tang, Zhengxi Lu, Yong Du, Tongbo Chen, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen