WAM-Cache is a training‑free framework that reuses layerwise key‑value (KV) representations from a pretrained video Diffusion Transformer (DiT) across control chunks, recomputing only a sparse set of refreshed tokens. By selecting refresh tokens based on the action expert’s cross‑attention, visual latent surprise, and a strict age bound, it reduces DiT prefill FLOPs by 32‑42% on datasets such as RoboTwin 2.0 and LIBERO while maintaining action accuracy within 0.7‑1.8 percentage points of the dense baseline in simulation and 2.5 points on a real robot.
By Kai Ding, Yang He, Ruijie Quan, Yi Yang
arXiv:2608.22869v1 Announce Type: cross
Abstract: While Vision-Language-Action (VLA) models have leveraged internet-scale pretraining and task-focused finetuning to achieve strong performance on long...
By Lars Osterberg, Maggie Wang, Mac Schwager
GlanceWAM introduces a sparse test‑time imagination approach for world‑action models that decouples visual imagination from control. By asynchronously generating a single lookahead frame on a slow clock and decoding action chunks at a 48 ms control rate purely in latent space, it avoids latency while maintaining high success. The method achieves 72.2 % on the RoboCasa kitchen benchmark and 99.0 % on LIBERO, running 24× faster than synchronous baselines.
By Linhan Wang, Zijian An, Mingyuan Zhang, Chen Dai, Yi Xu, Can Cui, Zichong Yang, Yinlin Chen, Lifeng Zhou, Chang-Tien Lu
arXiv:2608. 02958v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) policies trained by behavior cloning fail silently: from the action stream alone, a collapsing rollout looks much like one making clean progress, because imitation supplies no notion of progress.
By Inkyu Sa, Konstantin Stulov, Rajat Bhageria
arXiv:2610.06814v2 Announce Type: replace-cross
Abstract: World models learn to predict how their environment will evolve, making them an important foundation for general-purpose robotic control. Yet...
By Xuanyu Lu, Fengqing Jiang, Kaiyuan Zheng, Yichen Feng, Yaorui Ding, Yuetai Li, Zhen Xiang, Bhaskar Ramasubramanian, Basel Alomair, Luyao Niu, Radha Poovendran
arXiv:2610.08183v1 Announce Type: cross
Abstract: Multi-task manipulation policies differ in architecture, scale, and pretrained priors all at once, so published comparisons cannot attribute performa...
By Nanhe Chen, Runqiu Yang, Jiawei Tang, Sichao Liu, Yuquan Wang
arXiv:2606. 01790v1 Announce Type: cross Abstract: Vision-language-model-based graphical user interface (GUI) agents have shown broad automation capabilities, yet deployment is bottlenecked by a key-value (KV) cache that grows linearly with interaction steps.
By Yuhang Han, Wenzheng Yang, Yujie Chen, Xiangqi Jin, Yaojie Zhang, Siteng Huang, Linfeng Zhang
The paper investigates how small action errors evolve when using action chunking in behavioural cloning. By injecting errors at each state and observing their growth under open‑loop (no replanning) and closed‑loop (replanning) regimes, the authors classify states as contracting, expanding, or unresolved. Across twelve manipulation tasks, they find that stable states are rare, error amplification is common, and that short‑horizon fitting can overestimate long‑horizon propagation. Predictors trained on camera and proprioceptive data can recover open‑loop stability but only partially capture closed‑loop dynamics, indicating that standard imitation learning does not reliably produce policies that contract errors when perturbed.
By Aryan Goyal
Multi-task manipulation policies differ in architecture, scale, and pretrained priors all at once, so published comparisons cannot attribute performance to any single component. We argue that most of...
arXiv:2610.00604v1 Announce Type: cross
Abstract: Vision-language-action policies often see only one or a few recent frames, which makes it difficult to evaluate how they use information that disappe...
By Egor Cherepanov, Nikita Kachaev, Aleksandr I. Panov, Alexey K. Kovalev
arXiv:2610.20604v1 Announce Type: new
Abstract: World-action models aim to turn visual anticipation into driving decisions, yet typically train action experts on trajectory representations defined in...
By Ao Liang, Youquan Liu, Mingxiao Li, Wei Chow, Lingdong Kong, Yue Liao, Dongyue Lu, Yu Yang, Wei Yin, Runnan Chen
GameWAM is the first World-Action Model designed for native closed-loop gameplay and GUI control in modern video games. It jointly generates future visual observations and executable keyboard-mouse trajectories using parallel visual and action generative processes, block-causal conditioning, and flow matching. The model predicts gameplay/GUI mode at each step, handles heterogeneous native controls, and employs block-cycle control for long-horizon interaction, achieving competitive task success with fewer native actions than prior agents.
By Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li