arXiv AI

Cortex: Compact Behavior Cloning for Quake with Frozen Visual Features

arXiv:2607. 22739v1 Announce Type: cross Abstract: We study how far a deliberately simple behavioral-cloning policy can progress in a visually rich first-person game before adding reinforcement learning or explicit memory.

arXiv AI
Aug 5

ValueFormer: A Causal Transformer Value Function with Stage-Aware Labels for Semi-Autonomous Vision-Language-Action Policies

arXiv:2608. 02958v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) policies trained by behavior cloning fail silently: from the action stream alone, a collapsing rollout looks much like one making clean progress, because imitation supplies no notion of progress.

By Inkyu Sa, Konstantin Stulov, Rajat Bhageria
arXiv AI
Jun 2

STaR-KV: Spatio-Temporal Adaptive Re-weighting for KV Cache Compression in GUI Vision-Language Models

arXiv:2606. 01790v1 Announce Type: cross Abstract: Vision-language-model-based graphical user interface (GUI) agents have shown broad automation capabilities, yet deployment is bottlenecked by a key-value (KV) cache that grows linearly with interaction steps.

By Yuhang Han, Wenzheng Yang, Yujie Chen, Xiangqi Jin, Yaojie Zhang, Siteng Huang, Linfeng Zhang
arXiv Machine Learning
Jul 17

Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games

arXiv:2607. 14200v1 Announce Type: new Abstract: Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations.

By Somjit Nath, Abdelhak Lemkhenter, Pallavi Choudhury, Chris Lovett, Katja Hofmann, Sergio Valcarcel Macua, Lukas Sch\"afer
arXiv AI
Aug 7

Visual Grounding in Zero-Shot Vision-Language Control

arXiv:2608. 06154v1 Announce Type: cross Abstract: Vision-language models (VLMs) are increasingly used as zero-shot controllers, but successful trajectories do not necessarily show that decisions are grounded in visual input: simulator dynamics and conservative action priors can produce favourable scores without meaningful perception.

By J. de Curt\`o, Dayani Plasencia, Diego S\'anchez, I. de Zarz\`a
arXiv AI
Jul 29

CoTinyVLA: Chain-of-Thought Distillation for a Sub-Billion-Parameter Vision-Language-Action Model

arXiv:2607. 25487v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models translate natural-language commands into robot action sequences, but leading systems on the LIBERO-Plus robustness benchmark use three- to seven-billion-parameter backbones whose memory demands can exceed embedded robotic budgets.

By Minhyeok Lee, Chiyoung Kim, Chanhoe Gu, Seongrok Kim, Sanghyuk Roy Choi, Donghwan Hwang, Donghun Ryu, Seokhyun Kim
arXiv AI
Jul 20

Think at 5 Hz, Act at 20 Hz: Asynchronous Fast-Slow Vision-Language-Action Inference for Closed-Loop Driving

arXiv:2607. 15621v1 Announce Type: cross Abstract: Large language models bring instruction following and scene reasoning to end-to-end driving, but their inference latency collides with the control rate a vehicle requires.

By Yun Li, Jiachen Gong, Simon Thompson, Ehsan Javanmardi, Qunli Zhang, Zifan Zeng, Shiming Liu, Peng Wang, Zixuan Guo, Manabu Tsukada
arXiv Machine Learning
Jun 9

Echo-Memory: A Controlled Study of Memory in Action World Models

arXiv:2606. 09803v1 Announce Type: cross Abstract: We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models.

By Wayne King, Zeyue Xue, Yuxuan Bian, Jie Huang, Haoran Li, Yaowei Li, Yaofeng Su, Yuming Li, Haoyu Wang, Shiyi Zhang, Songchun Zhang, Yuwei Niu, Sihan Xu, Junhao Zhuang, Haoyang Huang, Nan Duan