arXiv Machine Learning By Ezgi Ozyilkan, Zhiqi Chen, Oren Rippel, Jona Ball\'e, Kedar Tatwawadi

Drop-In Perceptual Optimization for 3D Gaussian Splatting

Read the original on arXiv Machine Learning →

arXiv:2603. 23297v2 Announce Type: replace-cross Abstract: Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings.

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3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions.