arXiv:2607. 01646v2 Announce Type: replace Abstract: State-of-the-art large language model (LLM) training takes tens of thousands of graphics processing units (GPUs) for months and encounters failures across the software and hardware stack.
By Haotian Xie, Junlin Chen, Mingkai Zheng, Lishan Yang, Zhao Zhang
AgentServeSim is a simulation framework designed to model the execution of large language model (LLM) agent programs, capturing cross‑turn key‑value (KV) state retention, successor turn release, and scheduling decisions. Unlike existing simulators that operate on request streams, AgentServeSim treats the entire agent program as a single unit of execution, using a Program Control Block, Program Orchestrator, Retention Plane, and Dispatch Plane to emulate realistic serving dynamics. Validation against real vLLM deployments on two GPU platforms shows mean job completion time errors below 5.5%, and the simulator enables automated policy search that improves mean JCT by up to 2.8% over hand‑written policies.
whyItMatters":"The simulator provides a realistic, CPU‑based tool for evaluating and optimizing LLM agent serving policies, achieving high fidelity to real deployments and enabling measurable performance gains."
By Rakibul Hasan Rajib, Mengxin Zheng, Qian Lou
arXiv:2606. 03077v1 Announce Type: cross Abstract: Reinforcement learning (RL) has become a standard post-training paradigm for large language models (LLMs), extending beyond preference alignment to complex reasoning and multi-turn agentic behaviors.
By Kaiwen Chen, Xin Tan, Jingzong Li, Hong Xu
Long-running LLM agents keep valuable state resident on GPUs: KV caches, request schedulers, communication state, and sometimes online adapters. Losing this state after a GPU or communicator failure can discard minutes to hours of work, yet existing recovery mechanisms either restart the whole serving stack or require application-specific checkpoint logic inside every attention and runtime component.
arXiv:2512. 22560v2 Announce Type: replace-cross Abstract: Agentic Reinforcement Learning (RL) trains LLMs through multi-turn interactions with environments, producing workloads that mix compute-bound prefill, bandwidth-bound decoding, CPU-heavy environment execution, and bursty reward evaluation.
By Wei Gao, Yuheng Zhao, Tianyuan Wu, Shaopan Xiong, Weixun Wang, Dakai An, Lunxi Cao, Dilxat Muhtar, Zichen Liu, Haizhou Zhao, Ju Huang, Siran Yang, Yongbin Li, Wenbo Su, Jiamang Wang, Lin Qu, Bo Zheng, Wei Wang
arXiv:2607. 01646v1 Announce Type: new Abstract: State-of-the-art large language model (LLM) training takes tens of thousands of graphics processing units (GPUs) for months and encounters failures across the software and hardware stack.
By Haotian Xie, Junlin Chen, Mingkai Zheng, Lishan Yang, Zhao Zhang
Leto is a fault‑tolerant training system for large language models that enables fast in‑place recovery on surviving hardware after hardware‑operable failures. It retains the working model state and reusable process state, while pre‑initializing remaining state in a shadow trainer, using two‑tier erasure protection and chunk‑level transactional updates to maintain consistency. Experiments on NVIDIA A100 clusters show Leto recovers 3.6–6.5× faster than checkpointing baselines and boosts productive training time by up to 13.7 percentage points, with simulations indicating over 95% productivity on a 131,072‑GPU cluster.
By Geon-Woo Kim, Joon Ha Kim, Daehyeok Kim
State-of-the-art large language model (LLM) training takes tens of thousands of graphics processing units (GPUs) for months and encounters failures across the software and hardware stack. Existing fault-tolerance mechanisms either impose non-trivial overhead during failure-free execution or suffer from prolonged recovery latency, particularly under scenarios where a small subset of compute nodes experience permanent failures.
arXiv:2608.22167v1 Announce Type: new
Abstract: Reinforcement learning (RL) has become an effective way to improve the tool-use ability of large language models (LLMs), but most existing RL framework...
By Ziyang Luo, Yan Yang, Xiangru Jian, Ziji Shi, Xiaoqiang Lin, Jun Hao Liew, Silvio Savarese, Junnan Li
arXiv:2601. 07376v2 Announce Type: replace Abstract: We introduce \textsc{OpenTinker}, an open infrastructure for training large language model (LLM) agents with many LoRA-backed policies over shared execution resources.
By Siqi Zhu, Jiaxuan You
LEGO-RL is a framework that connects native coding-agent harnesses with scalable policy‑gradient training without altering the harnesses’ internal flow. It achieves faithful optimization through in‑process LLM proxying, reliable execution via sandbox orchestration, and observable training with automated validation and a Live UI. Experiments show LEGO‑RL improves the Qwen3.5‑35B‑A3B model’s performance on three native harnesses while preserving high rollout‑training probability correlation.
By Yiming Du, Yuxin Jiang, Tao Yuan, Jianbo Dai, Shaowei Wang, Jierun Chen, Chaofan Tao, Xianzhi Yu, Lifeng Shang, Kam-Fai Wong, Xiaohui Li, Haoli Bai
arXiv:2608. 02712v1 Announce Type: cross Abstract: Kernel generation for hardware accelerators such as GPUs and NPUs has become a proving ground for large language models (LLMs), and state-of-the-art systems raise correctness through pipelines that couple LLMs with agentic reinforcement learning and evolutionary search.
By Yansong Sun, Shenxiu Wu, Siyuan Chen, Runlin Hou, Junhao Qiu, Junming Cao, Shudi Shao, Zhichao Lu, Qingfu Zhang