Splatting-based algorithms reconstruct photorealistic, real-time-renderable, and mesh-exportable 3D scenes from regular images, but they represent a scene as a single monolithic field. Therefore, the...
DecomVoxel introduces a guided in‑situ denoising optimization that fuses 3D‑native priors with neural scene reconstruction to improve decompositional scene reconstruction. The method employs an epsilon‑based distillation loss for stable latent refinement and adaptive spatial guidance using occupied and vacant anchors with temporal annealing to reduce hallucinations and spatial drift. Experiments on Replica and ScanNet++ demonstrate that DecomVoxel outperforms state‑of‑the‑art approaches while preserving spatial layout, structural fidelity, and style‑consistent texture, yielding high‑quality textured meshes with clean topology.
By Junfeng Ni, Zirui Zhou, Yixin Chen, Yu Liu, Nan Jiang, Zhifei Yang, Song-Chun Zhu, Siyuan Huang
WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.
By Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang
arXiv:2608.20687v1 Announce Type: new
Abstract: 3D Gaussian Splatting has achieved remarkable success in novel view synthesis. However, extracting high-fidelity surfaces directly from 3DGS remains ch...
By Chuanjin Fan, Wenjie Chang, Bohao Liao, Yujia Chen, Wenfei Yang, Tianzhu Zhang
MEGA is a new framework that extracts object-level, watertight meshes from 3D Gaussian Splatting (3DGS) scenes. It uses a segment-then-mesh approach, leveraging Spatial Visual Distillation (SVD) to sample diverse camera views of each segmented object and train a mesh reconstruction model with photometric supervision. Experiments on popular benchmarks show that MEGA outperforms existing methods in accurately recovering object-level 3D occupancy and supports complex physical interactions by combining high-quality meshes with photorealistic 3DGS rendering.
By Liwei Liao, Yingkui Zhang, Qianqian Tong, Ronggang Wang
CADSplat is a framework that reconstructs photorealistic, geometrically accurate digital twins from fewer than 15 wide‑baseline images by regularizing 3D Gaussian Splatting with an explicit CAD shape prior. It matches segmented object silhouettes to a CAD library to retrieve a suitable model and camera poses, then anchors Gaussian primitives to the model’s surface and jointly optimizes splat parameters, registration, and a non‑rigid deformation field. Experiments on two real‑world datasets show CADSplat outperforms baselines, especially in sparse and self‑occluded scenarios, and its gains mainly stem from constraining splats to a surface rather than the CAD shape itself.
By Kristof Overdulve, Lode Jorissen, Nick Michiels
arXiv:2610.10539v1 Announce Type: new
Abstract: We propose Tetris3D, a generative framework for single-image 3D scene reconstruction that recovers objects which are physically and geometrically coher...
By Jaeyeong Kim, Jinhyuk Jang, Jongmin Lee, Kyehong Park, Seungryong Kim
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan
Hi3D 3.0, also called Twinkle3D, is an image‑to‑3D generation system that produces watertight triangle meshes at a resolution of 2048³. It improves on previous methods by maintaining high representational precision while fixing surface quality and non‑watertight issues, scaling diffusion generation to 300K geometric tokens, strengthening global shape and local detail in a single stage, and adding a fine‑grained image‑3D cross‑modal interaction to better recover object‑specific structures such as inscriptions. The system outperforms four commercial competitors, recovering 82.1 % of inscribed characters with 98.2 % precision versus 21.7 % recall for the best rival.
By Ziying Li, Shengchu Zhao, Huiang He, Yiyang Chen, Jianwen Huang, Bailin Li, Changhao Li, Jianhui Li, Jie Li, Ruiyang Liu, Yibo Luo, Tengjiao Sun, Pei Tang, Shiwen Wang, Jiaqi Wu, Kang Wu, Kaiqiao Yang, Zherui Yang, Hu Zhang, Xuezhi Zhao, Xinhe Zheng, Yukun Li, Heliang Zheng, Rongfei Jia
arXiv:2610.08790v1 Announce Type: new
Abstract: Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretra...
By Jiraphon Yenphraphai, Fang Li, Tianshuo Xu, Depu Meng, Quentin Herau, Yihan Hu, Raymond A. Yeh, Wei Zhan
T3lescope is a generative surface reconstruction method that produces high‑fidelity 3D meshes from posed multi‑view images without per‑scene optimization. It uses a single fixed‑resolution generator in a coarse‑to‑fine cascade, where each level refines geometry within progressively finer spatial cells. Trained on cells at multiple scales, the model shares weights across all levels, allowing it to adapt the number of levels, cell scales, and locations at inference time and achieve consistent geometry across indoor, outdoor, and city‑scale scenes.
By Atsuhiro Noguchi, Tianhan Xu, Yiming Liang, Yuta Kikuchi, Masahiro Ishiyama, Shintaro Takagi, Hitoshi Murai, Eiichi Matsumoto
MessyKitchens introduces a new dataset of cluttered real-world kitchen scenes with detailed 3D object shapes, poses, and accurate contact information. The authors extend the SAM 3D single-object reconstruction method with a Multi-Object Decoder (MOD) to jointly reconstruct entire scenes, achieving better registration accuracy and reduced inter-object penetration compared to prior work. The dataset, benchmark, code, and pretrained models will be publicly released on the project website.
By Junaid Ahmed Ansari, Ran Ding, Fabio Pizzati, Ivan Laptev