Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic...
arXiv:2611.05507v1 Announce Type: cross
Abstract: Humanoid motion tracking has scaled to general policies that reproduce diverse human motion, but the resulting behavior is in free-space: the tracker...
By Mengjie Zhao, Yuxin Chen, Yiyang Shao, Chuye Hong, Jiakang Chen, Koushil Sreenath, Masayoshi Tomizuka
arXiv:2609.16683v1 Announce Type: cross
Abstract: Learning humanoid-object interaction requires coordinating whole-body balance, locomotion, and dexterous hand contact to control both robot and objec...
By Liu Cao, Xingze Wu, Jingzhi Cui, Botian Xu, Mingzhi Pei, Ruoqu Chen, Mengdi Xu
Learning humanoid-object interaction requires coordinating whole-body balance, locomotion, and dexterous hand contact to control both robot and object motion. Human demonstrations provide examples of...
arXiv:2607. 11874v1 Announce Type: cross Abstract: Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them.
By Yunhai Feng, Natalie Leung, Jiaxuan Wang, Lujie Yang, Haozhi Qi, Preston Culbertson
ForceFlow is a force-aware reactive framework that uses flow matching to improve contact-rich manipulation. It fuses force signals asymmetrically, treats force as a global regulator, and employs a joint prediction paradigm to couple force and motion. The approach splits tasks into a vision-dominant localization stage and a touch-dominant execution stage, using a Vision-to-Force handover to separate spatial generalization from contact regulation.
By Shuoheng Zhang, Yifu Yuan, Hongyao Tang, Yan Zheng, Qiaojun Yu, Pengyi Li, Guowei Huang, Helong Huang, Xingyue Quan, Jianye Hao
Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation?
arXiv:2610.08970v1 Announce Type: cross
Abstract: Humanoid loco-manipulation of large, heavy objects demands forceful interaction across the entire body. However, such payloads shift a humanoid's cen...
By An Dang, Arturo Flores Alvarez, Yu-Ming Chen, Conor Mc Gartoll, Helen Sun, Aaron Ames, Nima Fazeli, Manikantan Nambi
Humanoid loco-manipulation of large, heavy objects demands forceful interaction across the entire body. However, such payloads shift a humanoid's center of mass and impose sustained loads across the u...
Humanoid loco-manipulation is often simplified into a stop-and-go process: walking to an object, stopping to manipulate it, and then resuming locomotion. It also commonly relies on low degree-of-freedom (DoF) end effectors that behave like an open-close grasp primitive.
VioLA is a generalist humanoid control policy that predicts body and hand motion latents instead of joint commands, enabling a pretrained controller to execute these latents on a robot. By aligning human and robot motion in shared latent spaces, the policy can be trained on a large dataset of 140.6 million frames, 93.2% of which are human demonstrations. As a result, VioLA can follow locomotion and manipulation instructions on a real robot zero‑shot, achieving 100% locomotion success and 88.6% manipulation success without task‑specific fine‑tuning.
By Mert Albaba, Jens Bei{\ss}wenger, Anna Manasyan, Daniel Marta, Michael J. Black, Wieland Brendel, Andreas Krause, Georg Martius, Martin Riedmiller
arXiv:2606. 08253v1 Announce Type: cross Abstract: Enabling humanoid robots to operate in complex, dynamic environments remains a critical challenge, fundamentally limited by the ability to navigate robustly, safely, and accurately.
By Alessandro Montenegro, Shihao Li, Puze Liu, Alberto Maria Metelli, Jan Peters