VLASH: Real-Time VLAs via Future-State-Aware Asynchronous Inference
arXiv:2512. 01031v2 Announce Type: replace-cross Abstract: Vision-Language-Action models (VLAs) are becoming increasingly capable across diverse robotic tasks.
arXiv:2606. 13886v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models excel at mapping visual inputs and natural language instructions directly to robotic control policies.
arXiv:2512. 01031v2 Announce Type: replace-cross Abstract: Vision-Language-Action models (VLAs) are becoming increasingly capable across diverse robotic tasks.
arXiv:2605. 13548v3 Announce Type: replace-cross Abstract: Existing robotic foundation models, while powerful, are predicated on an implicit assumption of temporal homogeneity: treating all actions as equally informative during optimization.
The paper introduces 2AM, a system that separates memory and action execution in long‑horizon robot manipulation. 2AM stores task memory exclusively in a multimodal Agent, while a single RGB‑based, stateless Action Model performs motion based on language and optional 2D hints. On the LIBERO‑Mem benchmark, 2AM achieves 76.3% average completion—over 61 points higher than the best baseline—demonstrating that agent‑side memory and precise steering of the Action Model can substantially improve performance.
EmbodiedSkills is a unified framework that treats each skill decision as an execution proposal, checking prerequisites and verifying outcomes during long‑horizon vision‑language‑action tasks. It connects high‑level skill selection, bounded low‑level VLA execution, and post‑action verification through a fixed executable‑skill interface, enabling easy replacement of low‑level policies and recording of structured trajectories for supervision and adaptation. Instantiated with Qwen3‑VL and OpenPI/pi0.5 on RoboTwin 2.0 and LIBERO, the framework achieves high success rates (86.20% and 97.40% respectively) and demonstrates effective memory‑dependent task performance.
arXiv:2606. 04708v1 Announce Type: cross Abstract: Universal Manipulation Interface (UMI) enables scalable real-world robot data collection without hardware-specific teleoperation, yet leveraging UMI data to train large-scale Vision-Language-Action (VLA) models remains fundamentally challenging.
FluxVLA Engine is an open, configuration‑driven platform that unifies the fragmented components of embodied policy development—datasets, visual‑language and world models, action heads, learning methods, distributed training, simulation evaluation, inference, and robot interfaces—into a reproducible data‑to‑deployment workflow. It adds features such as compositional dual‑arm simulation, scalable automatic data generation, human‑in‑the‑loop rollout and correction, Real‑Time Chunking for fast inference, and lightweight remote GPU serving, thereby linking offline learning, simulation validation, online correction, and real‑robot execution under shared, auditable contracts. The engine aims to eliminate engineering bottlenecks that currently separate promising embodied‑learning algorithms from reliable, reproducible deployment.
The paper introduces 2AM, a system that keeps task memory solely within a multimodal Agent while using a single RGB‑based, stateless Action Model to execute motions. By compiling interaction history into subtask language and optional 2D grasp/place/move hints, the Agent steers the Action Model, which is trained to tolerate imperfect guidance through dropout, noise, and jitter. On the LIBERO‑Mem benchmark, 2AM achieves 76.3% average completion without depth, geometry, or planners, vastly outperforming the best baseline.
arXiv:2608. 15636v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models have demonstrated remarkable capabilities in the field of embodied AI, but their high computational cost and limited predicted action length hinder real-time deployment.
Universal Manipulation Interface (UMI) enables scalable real-world robot data collection without hardware-specific teleoperation, yet leveraging UMI data to train large-scale Vision-Language-Action (VLA) models remains fundamentally challenging. We identify two critical mismatches: wrist-mounted fisheye views, with severe radial distortion and local gripper-centric perspectives, are out-of-distribution for pretrained VLMs; and human-collected trajectories frequently violate kinematic limits, incur collisions, or exceed controller bandwidth, teaching VLA policies physically infeasible actions.
FWBC‑VLA is a force‑aware framework that links vision‑language‑action (VLA) models with whole‑body compensation control for wheeled‑legged robots. It introduces HSR‑Force, a sensorless residual‑torque estimator that infers contact strength and encodes this information as tokens for the VLA action decoder, allowing the policy to detect contact onset, loading, and release. The system fine‑tunes a pretrained VLA backbone on a large WL&Arm dataset, combines proprioceptive, Jacobian‑derived force, and contact estimates to generate corrective actions, and demonstrates effectiveness in real‑world tasks such as whiteboard wiping and door opening.
arXiv:2606. 08530v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models achieve strong benchmark performance but still struggle in real-world deployment with unseen objects, background shifts, and different robot embodiments.
LM‑X is a generalist vision‑language‑action policy that augments action prediction with three online, explicitly supervised signals: return‑to‑go (RTG) for task progress, event‑to‑go (ETG) for the next semantic transition, and heteroscedastic action flow for local reliability. By conditioning action generation on these signals, LM‑X embeds explainability directly into control rather than as a post‑hoc explanation. After a 20‑day pretraining run on 64 GPUs, LM‑X outperforms an action‑only backbone by 16.0 points and a single‑head variant by 10.8 points, and achieves 74.1 % success on 50 RoboTwin2.0 tasks and 68.6 % on seven real‑robot tasks, surpassing the GR00T N1.7 baseline.