arXiv AI

Video-to-Music Generation for Gameplay Videos

arXiv AI
Sep 7

PRISM-Bench: An Audio-Centric Diagnostic Benchmark for Text-to-Audio-Video Generation

PRISM‑Bench is an audio‑centric diagnostic benchmark for text‑to‑audio‑video generation, built from 900 human‑verified samples. It evaluates audio along two axes—audio type (speech, music, sound) and sound‑source visibility (on‑screen vs. off‑screen)—across four perceptual dimensions (audio‑visual coherence, audio quality, audio expressiveness, and prompt following) using 35 fine‑grained criteria. The benchmark employs an enhanced MLLM‑as‑a‑Judge protocol that aligns strongly with human raters, revealing a performance gap between frontier and open‑source T2AV models and highlighting overfitting to perceptual fidelity while struggling with complex grounding and control tasks, especially for music and synchronized on‑screen audio.

By Yuchen Sun, Qian Yang, Jun Wang, Detai Xin, Guoqiao Yu, Guanglu Wan, Qi Jia
arXiv Computer Vision
Aug 28

StreamAV-Bench: A Comprehensive Benchmark for Streaming Audio-Video Generation

StreamAV-Bench is the first comprehensive benchmark designed for streaming audio‑video generation, addressing the limitations of existing benchmarks that focus on completed sequences. It introduces a unified evaluation framework with a progressive track for instruction adherence and long‑horizon stability, and an interactive track for responsive interaction and state retention. The benchmark includes 32 fine‑grained, expert‑verified evaluation cases and evaluates 13 representative systems, revealing temporal drift in progressive generation and responsiveness bottlenecks in interactive control.

By Kaiqi Liu, Haoxuan Zeng, Jingqi Liu, Jiacong Fang, Ziqi Cai, Yunyao Mao, Henglin Liu, Yu Sheng, Shuchen Weng, Boxin Shi
arXiv AI
Sep 2

TUTTI: Toward generalizable audio-to-score transcription via fully synthesized data

TUTTI is a new pre‑training framework for audio‑to‑score transcription that uses a large, fully synthetic multi‑instrument dataset generated by a symbolic music model. The approach trains a standard Transformer encoder‑decoder on these synthetic audio‑score pairs, producing a stronger foundational representation than single‑instrument training. When fine‑tuned on real datasets, TUTTI surpasses prior methods, achieving state‑of‑the‑art results and demonstrating strong cross‑instrument transferability.

By Jianhuai Hu, Yashan Wang, Shangda Wu, Zhancheng Guo, Shijie Liang, Wuna Meng, Chuanqi Yang, Xiaobing Li, Feng Yu, Maosong Sun
arXiv Computer Vision
Sep 3

From Visual Cues to Spoken Narration: Rethinking Audio Description

The paper introduces Cue2Narrate, a two‑stage pipeline that jointly predicts what visual events to narrate and when to insert the narration in long, untrimmed movie clips. It uses a dual‑head audio‑visual localizer to identify visual cue and narration windows, followed by a LoRA‑adapted vision‑language model that generates concise audio descriptions, trained with a Description Ranking Loss. The authors also present the LongLSMDC benchmark, comprising up to 8‑minute clips, and show that Cue2Narrate outperforms video‑only and audio‑only baselines by 5–12 points in average mAP and improves AD generation over fine‑tuned base VLMs.

By Akshita Gupta, Aditya Arora, Federico Tombari, Marcus Rohrbach, Anna Rohrbach
arXiv AI
Aug 18

Adding Voice Cloning to Text-to-Audio-Video Models with a Single Zero-Initialised Layer

arXiv:2608. 15690v1 Announce Type: cross Abstract: Text-to-audio-video (T2AV) generation models produce a video and its soundtrack from a textual description, but offer no control over whose voice speaks in the output.

By Ivan Mikheev, Viacheslav Vasilev, Anna Dmitrienko, Alexey Letunovskiy, Ivan Kirillov, Kirill Chernyshev, Denis Dimitrov
arXiv AI
Sep 16

Evaluating Prompt Robustness in Text-to-Audio Systems for Adaptive Virtual Agents and Game Soundtracks

The paper evaluates how robust three text‑to‑audio models—MusicGen‑small, MusicGen‑large, and Stable Audio 2.5—are to small changes in prompts that could affect adaptive game soundtracks. Using metrics such as log‑Mel distance, MFCC/chroma‑DTW, and CLAP similarity, the study finds that Stable Audio 2.5 consistently yields the lowest acoustic distances and highest CLAP similarity when prompts are structurally rephrased, while MusicGen‑large performs best under lexical substitutions and intensity shifts. The authors also observe that Stable Audio 2.5 shows the greatest variation in prompt‑to‑audio alignment across different random seeds, highlighting the need for multi‑seed robustness testing in game audio applications.

By Jiahui Wu, Mei Si