arXiv AI

Audio-R1: Audio Reasoning through Reinforcement Learning on Self-Supervised Tasks

Audio-R1 is a reinforcement learning post‑training framework that leverages audio self‑supervised learning tasks to provide verifiable rewards for large audio‑language models. By automatically determining answers during task construction, Audio‑R1 verifies model responses and computes rewards, leading to consistent performance gains across multiple models and audio benchmarks. Ablation studies show each self‑supervised task contributes to the improvement, and joint training yields additional benefits, especially on downstream tasks distinct from the training tasks.

arXiv AI
Sep 23

When Scaling Fails: Mitigating Audio Perception Decay of LALMs via Multi-Step Perception-Aware Reasoning

arXiv:2603.02266v2 Announce Type: replace-cross Abstract: Test-Time Scaling has shown notable efficacy in addressing complex problems through scaling inference compute. However, within Large Audio-La...

By Ruixiang Mao, Xiangnan Ma, Dan Chen, Ziming Zhu, Yuan Ge, Aokai Hao, Haishu Zhao, Yifu Huo, Qing Yang, Kaiyan Chang, Xiaoqian Liu, Chenglong Wang, Qiaozhi He, Tong Xiao, Jingbo Zhu
arXiv AI
Jul 7

Auto-AEG: Scalable Data Construction for Open-Vocabulary Audio Event Grounding

arXiv:2607. 04383v1 Announce Type: cross Abstract: Large Audio-Language Models (LALMs) reason fluently about sound yet struggle to localize precisely when events occur, while classical Sound Event Detection attains frame-level precision only over a closed label set.

By Zihan Zhang, Xize Cheng, Wenhao Yan, Tong Zhang, Dongjie Fu, Boyun Zhang, Yongbo He, Tao Jin
arXiv AI
Sep 1

TEMPO: Temporally-grounded Multi-task Post-training for Large Audio-Language Models

TEMPO is a unified model that adds temporally‑grounded capabilities to large audio‑language models, enabling timestamping of events, speakers, and sounds in audio, speech, and music. It introduces a supervised fine‑tuning stage featuring atomic timestamp tokens, a time‑aware projector with sinusoidal encodings, and a distance‑aware Gaussian loss, trained via a synthetic‑to‑real curriculum. Additionally, TEMPO employs reinforcement learning (GRPO) as a refinement step, and achieves state‑of‑the‑art performance on a benchmark of 10K samples across five timestamping tasks, surpassing Audio Flamingo Next and Qwen3‑Omni.

By Apoorva Kulkarni, Kaousheik Jayakumar, Sreyan Ghosh, Utathya Aich, Ramani Duraiswami, Dinesh Manocha
arXiv AI
Jun 4

Audio Interaction Model

arXiv:2606. 05121v1 Announce Type: cross Abstract: Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting.

By Zhifei Xie, Zihang Liu, Ze An, Xiaobin Hu, Yue Liao, Ziyang Ma, Dongchao Yang, Mingbao Lin, Deheng Ye, Shuicheng Yan, Chunyan Miao
arXiv AI
Oct 12

SWEAR: Section-Wise Efficient Audio Reasoning via Self-Rated Difficulty

The paper introduces SWEAR, a framework for audio-language models that uses a five‑dimensional difficulty score to guide reasoning. By learning difficulty signals during fine‑tuning and applying reinforcement learning, SWEAR allocates reasoning effort adaptively across stages. Experiments on MMAU‑test‑mini and MMAR demonstrate that SWEAR boosts accuracy while cutting the number of generated tokens, especially for easier cases.

By Yixuan Li, Minghao Lv, Xuenan Xu, Zihao Zheng, Mengyue Wu