arXiv Machine Learning

Deep Reinforcement Learning for Spacecraft Attitude Control During Atmospheric Re-Entry

arXiv:2606. 31291v1 Announce Type: new Abstract: Deep reinforcement learning has the potential to solve attitude control problems more adaptively, precisely, and robustly by handling nonlinear dynamics, uncertainties, and failure cases more effectively than traditional attitude control approaches.

arXiv Machine Learning
Jul 21

Hierarchical Reinforcement Learning for Air Combat at DARPA's AlphaDogfight Trials

arXiv:2105. 00990v3 Announce Type: replace Abstract: Autonomous control in high-dimensional, continuous state spaces is a persistent and important challenge in the fields of robotics and artificial intelligence.

By Adrian P. Pope, Jaime S. Ide, Daria Micovic, Henry Diaz, David Rosenbluth, Lee Ritholtz, Jason C. Twedt, Thayne T. Walker, Kevin Alcedo, Daniel Javorsek
arXiv AI
Jun 6

Retry Policy Gradients in Continuous Action Spaces

arXiv:2606. 05888v1 Announce Type: new Abstract: Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses.

By Soichiro Nishimori, Paavo Parmas
arXiv Machine Learning
Sep 2

Accelerating Reinforcement Learning via MPC Solver-Gradient Guidance for Weights-varying MPC

The paper introduces Solver-Gradient Guided Reinforcement Learning (SG‑RL), a method that augments standard RL with bounded gradients from a differentiable MPC solver to adapt cost‑function weights online. SG‑RL integrates solver‑gradient guidance into PPO through actor‑update scaling, policy loss, advantage estimation, and value‑function learning, achieving comparable or superior closed‑loop performance while requiring up to 70.6% fewer samples. Experiments on two autonomous racing platforms with intentional model mismatch demonstrate that SG‑RL outperforms both RL and gradient‑based policy learning baselines and generalizes zero‑shot to unseen environments.

By Baha Zarrouki, Arslan Thobani, Jasper Hoffmann, Mattia Piccinini, Rudolf Reiter, Felix Jahncke, S\'ebastien Gros, Davide Scaramuzza, Johannes Betz
arXiv Machine Learning
Aug 27

BVR Sim: An Open and High-Throughput Environment for Heterogeneous Air-Combat Reinforcement Learning

BVR Sim is an open‑source, Gymnasium‑style environment for heterogeneous air‑combat reinforcement learning, supporting multiple JSBSim aircraft models (F‑15, F‑16, F/A‑18, F‑22) with configurable weapons, sensors, and opponents. It offers a unified tactical action interface, interchangeable Python and accelerated C++ backends, entity‑oriented observations, compositional rewards, scripted opponents, replay and visualization, and adapters for multi‑agent learning frameworks. At a 0.4‑second decision interval, the C++ backend achieves 104 simulated seconds per wall‑clock second in 1‑vs‑1 and remains practical through 10‑vs‑10 scenarios, and a policy trained on the F‑16 transfers to four unseen aircraft with a 45.5% mean win rate after controller adaptation.

By Haocheng Sun (Beijing University of Posts,Telecommunications), Mulai Tan (Air Force Engineering University)
arXiv Machine Learning
Sep 22

Augmenting PID Control with Deep Reinforcement Learning: A Hybrid Approach to the Industrial Benchmark

The paper proposes a hybrid PID–Deep Reinforcement Learning (DRL) controller for industrial processes, addressing the limitations of traditional PID controllers in complex, non‑linear, multi‑input environments. Using the Industrial Benchmark (IB) to test DRL, the authors develop a multi‑objective reward function and employ a TD3 agent to discover optimal settings for the IB’s ‘Gain’ and ‘Shift’ parameters. These parameters are then fed into a tuned PID controller, yielding a system that combines the optimal performance and efficiency of DRL with the reliability of classical control.

By Zhengyang (Cissy), Gu, Joseph E. Hernandez, John Burtenshaw, Sean Scott, Thomas Cook, Chris Couch