arXiv:2607. 14706v1 Announce Type: new Abstract: We design and analyze \underline{M}echanism-\underline{E}nforced \underline{S}equential \underline{HA}lving (MESHA), an algorithm for Best Arm Identification (BAI) in strategic linear bandits.
By Xin Li, Zixin Zhong
arXiv:2606. 01799v1 Announce Type: new Abstract: We study $N$-armed stochastic dueling bandits under the Condorcet-winner assumption, where three widely adopted objectives are considered: best-arm identification (BAI), weak regret, and strong regret.
By Pu Wang, Yao-Xiang Ding
arXiv:2605. 01752v4 Announce Type: replace Abstract: We study linear dueling bandits in volatile environments characterized by the simultaneous presence of post-serving contexts, delayed feedback, and adversarial corruption.
By Youngmin Oh
arXiv:2409. 18909v2 Announce Type: replace Abstract: Motivated by real-world applications that necessitate responsible experimentation, we introduce the problem of best arm identification (BAI) with minimal regret.
By Junwen Yang, Vincent Y. F. Tan, Tianyuan Jin
arXiv:2606. 09002v1 Announce Type: cross Abstract: We study a stochastic multi-armed bandit problem in which the set of available arms expands over time.
By Deqi Zheng, Xiaoyang Xu, Yuhong Yang
arXiv:2602.04125v2 Announce Type: replace-cross
Abstract: Modern digital platforms use contextual bandits to allocate valuable exposure and opportunities among competing participants. Fair treatment...
By Qingwen Zhang, Wenjia Wang
arXiv:2602.10727v3 Announce Type: replace
Abstract: Rising Multi-Armed Bandits (RMABs) model sequential decision problems where each arm's expected reward improves with repeated pulls. In such proble...
By Seockbean Song, Chenyu Gan, Youngsik Yoon, Siwei Wang, Wei Chen, Jungseul Ok
arXiv:2609. 22690v1 Announce Type: new Abstract: We develop an index policy for finite-horizon Bernoulli multi-armed bandits from minimax solutions to single-arm bandit (SAB) problems.
By Huikang Liu, Zhengchao Wang, Daniel Kuhn, Wolfram Wiesemann
We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time.
arXiv:2608. 01545v1 Announce Type: cross Abstract: We study the problem of identifying the dominant arm in multi-armed bandits, where the objective is to find the action with the highest probability of exceeding the realized rewards of all other actions.
By Jonghyun Sim, Wonyoung Kim
The paper presents a computationally efficient optimal design framework for multinomial logit (MNL) bandits, addressing the combinatorial action space that makes traditional methods infeasible. It introduces two approaches: an exact or certified-approximate mixed-integer linear program with solver‑certified early stopping, and a fully polynomial‑time lifted design using a tractable surrogate objective. Leveraging the Kiefer‑Wolfowitz equivalence theorem, the authors provide near G‑optimality guarantees and apply the framework to develop a best assortment identification algorithm with an instance‑dependent sample complexity of τO((d log N)/Δ²).
By Joongkyu Lee, Min-hwan Oh
arXiv:2605. 20854v2 Announce Type: replace Abstract: We study a stochastic bandit algorithm motivated by retry-aware objectives that value the best outcome among multiple attempts, such as pass@$k$ and max@$k$.
By Bingkui Tong, Junpei Komiyama, Soichiro Nishimori, Paavo Parmas