arXiv:2606. 26981v1 Announce Type: cross Abstract: Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism.
By Xiaomeng Fu, Junfan Lin, Yang Liu, Yaowei Wang, Guanbin Li, Liang Lin, Ziliang Chen
arXiv:2507. 19684v2 Announce Type: replace-cross Abstract: Socially interactive humanoid robots must engage with humans through their bodies, adapting in real time to a partner's movement, intent, and abilities.
By Bermet Burkanova, Yasaman Etesam, Payam Jome Yazdian, Trinity Evans, Chuxuan Zhang, Zoe Stanley, Paige Tutt\"os\'i, Angelica Lim
Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism. Large language model (LLM)-based approaches can interpret diverse open-vocabulary instructions and compose high-level action plans, but they often generate motions that violate physical constraints.
arXiv:2607. 08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics.
By Kaifeng Zhao, Mathis Petrovich, Haotian Zhang, Tingwu Wang, Siyu Tang, Davis Rempe
arXiv:2607. 25047v1 Announce Type: cross Abstract: Extended Reality (XR) is increasingly used in human-robot interaction to communicate robot intent, planned motion, reachability, and state.
By Jens Grubert, John Dudley, Eyal Ofek, Per Ola Kristensson
arXiv:2607. 27581v1 Announce Type: new Abstract: Grounding human motion in language, and language in motion, is a central step toward physical AI systems that can understand, generate, and communicate human behavior.
By Zhankai Ye, Yukai Jin, Bingyang Wei, Bofan Li, Yusen Wu, Fangyi Li, Shangqian Gao, Xin Liu
arXiv:2605. 12920v3 Announce Type: replace-cross Abstract: Effective collaboration between embodied agents requires more than acting in a shared environment; it demands communication grounded in each agent's evolving understanding of the world.
By Vardhan Dongre, Dilek Hakkani-T\"ur
arXiv:2606. 13222v1 Announce Type: cross Abstract: Distinguishing self from others is a prerequisite for social intelligence, yet humanoid robots that increasingly share workspaces with humans still lack this ability.
By Yurun Chen, Tianyuan Gao, Yizhong Ge, Shikun Ban, Yizhou Wang, Hongkai Xiong, Wenjun Zeng, Wentao Zhu
arXiv:2604. 26182v2 Announce Type: replace-cross Abstract: World models of embodied agents predict future observations conditioned on an action taken by the agent.
By Alex N. Wang, Trevor Darrell, Pavel Izmailov, Yutong Bai, Amir Bar
arXiv:2508. 16943v3 Announce Type: replace-cross Abstract: Physics-based human motion control can make a simulated character walk, sit, and manipulate objects with high physical realism.
By Haozhuo Zhang, Jingkai Sun, Michele Caprio, Angelo Cangelosi, Jian Tang, Shanghang Zhang, Qiang Zhang, Wei Pan
Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity.
arXiv:2607. 13056v1 Announce Type: cross Abstract: Current vision-language-action (VLA) benchmarks primarily evaluate isolated manipulation skills while leaving human-robot interaction structure largely unmodeled.
By Chang Liu, Jiawei Zhang, Tao Zhang, Ye Wang, Hongyu Zhou, Qin Jin