arXiv AI

Pretrained Optimization Model for Zero-Shot Black Box Optimization

arXiv:2405. 03728v3 Announce Type: replace-cross Abstract: Zero-shot optimization involves optimizing a target task that was not seen during training, aiming to provide the optimal solution without or with minimal adjustments to the optimizer.

arXiv Machine Learning
Sep 11

Wiggle and Go! System Identification for Zero-Shot Dynamic Rope Manipulation

Wiggle and Go! is a two‑stage framework for zero‑shot rope manipulation that first performs a brief, safe wiggle action to infer rope parameters, then uses those parameters to condition a trajectory optimizer for goal‑conditioned execution. The method achieves 3.55 cm average accuracy on 3D target striking in real‑world tests, far outperforming uninformed baselines, and secures over 50% success on multi‑objective lobbing and draping tasks. Predicted parameters transfer well to unseen motions, with a 0.95 Pearson correlation between simulated and real rope dynamics, demonstrating task‑agnostic generalization without retraining.

By Arthur Jakobsson, Abhinav Mahajan, Karthik Pullalarevu, Krishna Suresh, Yunchao Yao, Yuemin Mao, Bardienus Duisterhof, Shahram Najam Syed, Jeffrey Ichnowski
arXiv Computer Vision
Sep 3

Towards Zero-Shot Transfer Across Embodiments For Driving VLAs

The paper investigates how Vision‑Language‑Action (VLA) models can generalise across different driving environments and camera setups. It introduces a multi‑dataset training strategy and an auxiliary objective called BEV‑Forcing, which injects bird‑eye‑view spatial information into the VLA backbone to improve both in‑distribution and out‑of‑distribution performance on a limited number of camera rigs. The authors observe that while BEV‑Forcing helps when training data is scarce, its advantage diminishes as the number of training embodiments grows, suggesting that scaling diversity may reduce the impact of such auxiliary tasks.

By Caio Azevedo, Stefano Sabatini, Sascha Hornauer, Fabien Moutarde
arXiv AI
Jun 11

Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents

arXiv:2604. 13733v2 Announce Type: replace-cross Abstract: Reinforcement learning (RL) enables high-frequency, closed-loop control for robotic manipulation, but scaling to long-horizon tasks with sparse or imperfect rewards remains difficult due to inefficient exploration and poor credit assignment.

By Angelo Moroncelli, Roberto Zanetti, Marco Maccarini, Loris Roveda
arXiv Computer Vision
Aug 27

Zero-WAM: In-Context World-Action Modeling from Human Videos for Open-Ended Task Generalization

Zero-WAM introduces a causal video-action model that enables robots to perform unseen manipulation tasks by following in-context human video guidance. The authors create HumanGen, a dataset of 74.2K human-robot ICL pairs across 8.6K tasks, and propose an in-context future chunk prediction objective to prevent shortcut learning. In simulation, Zero-WAM attains a 47.0% success rate on seven unseen tasks, outperforming the best video-action baseline by 29.5 percentage points, and demonstrates real‑world generalization to complex, long‑horizon, and fine‑grained tasks.

By Jiaming Zhou, Qihang Zhang, Gangwei Xu, Cunxin Fan, Yujie Zhao, Ruilin Wang, Yiming Luo, Shuai Yang, Xing Zhu, Yujun Shen, Junwei Liang, Yinghao Xu
arXiv AI
Jun 2

From Demonstrations to Rewards: Test-Time Prompt Optimization for VLM Reward Models

arXiv:2606. 00083v1 Announce Type: cross Abstract: Reinforcement learning relies on accurate reward functions, which are often hand-crafted or even unavailable in real-world applications, such as robotics.

By Christian Gumbsch, Leonardo Barcellona, Lennard Sch\"unemann, Platon Karageorgis, Andrii Zadaianchuk, Zehao Wang, Sergey Zakharov, Fabien Despinoy, Rahaf Aljundi, Efstratios Gavves