arXiv:2609. 15248v2 Announce Type: replace-cross Abstract: In bandits with probing, a learner selects at most $k$ of $n$ arms per round, earns the largest of their rewards, and competes with the best fixed single arm.
By Yongjie Guan
arXiv:2608. 07922v1 Announce Type: new Abstract: Adaptive learning needs both a state that preserves what observations imply and opportunities to act on that state.
By Zicheng Lyu, Zengfeng Huang
The paper extends dueling bandits to episodic Markov decision processes where selecting a pair of arms not only yields a noisy preference but also influences the next state. It defines a state‑wise preference‑based MDP with adversarially changing preferences and Borda‑score losses, and proves a minimax regret of ∫Θ(min{HT,(H^3SK)^{1/3}T^{2/3}}) under known transitions. The authors provide an online linear‑optimization algorithm achieving this bound, a policy‑optimization algorithm with closed‑form updates, and extensions to unknown transitions.
By Taira Tsuchiya, Shinji Ito, Haipeng Luo
The paper investigates transfer learning in stochastic multi‑armed bandits when historical data come from an unknown adaptive policy. It establishes asymptotic problem‑dependent lower bounds and introduces the KL‑UCB‑Transfer algorithm, which combines online and historical data to achieve logarithmic regret with an improved constant under certain mean‑gap conditions. The study also relaxes the source‑target discrepancy assumption to a one‑sided condition, demonstrating that logarithmic regret can still be achieved under misspecification and identifying regimes of improvement, degradation, or loss of guarantee.
By Adrien Prevost, Timothee Mathieu, Waris Radji, Odalric-Ambrym Maillard
The paper studies the trade‑off between maximizing rewards and accurately estimating current treatment effects in nonstationary multi‑armed bandits. For $K$‑armed bandits with H"older‑smooth mean rewards, the authors derive minimax bounds on expected dynamic regret under a high‑probability simultaneous coverage requirement for all current effects. They propose the TRACE algorithm, which achieves a regret–precision trade‑off that separates reward‑learning regret from the unavoidable cost of refreshing current‑effect estimates, and extend the method with an empirical‑Bernstein e‑process to adapt exploration while preserving worst‑case guarantees.
By Sharan Sahu, Martin T. Wells
arXiv:2609.15248v1 Announce Type: new
Abstract: A learner probes at most $k$ of $n$ arms each round, receives the maximum of their rewards in $[0,1]$, and competes with the best fixed arm. When does...
By Yongjie Guan
arXiv:2602. 09474v2 Announce Type: replace Abstract: We study reinforcement learning in MDPs whose transition function is stochastic at most steps but may behave adversarially at a fixed subset of $\Lambda$ steps per episode.
By Ofir Schlisselberg, Tal Lancewicki, Yishay Mansour
arXiv:2511.05620v2 Announce Type: replace
Abstract: We study worst-case dynamic regret of specific multi-armed bandit algorithms on piecewise-stationary instances with at most one breakpoint. Our con...
By Gal Mendelson, Eyal Tadmor
arXiv:2605.20854v3 Announce Type: replace
Abstract: We provide the first regret analysis of ReMax in stochastic multi-armed bandits. Originally introduced for reinforcement learning, ReMax is motivat...
By Bingkui Tong, Junpei Komiyama, Soichiro Nishimori, Paavo Parmas
The paper introduces Odds‑Ratio Thompson Sampling (OR‑TS), a method for batched multi‑armed bandits that updates the joint posterior over log‑odds contrasts and refits the shared level in each batch, rather than carrying over absolute reward rates. It presents a Bayesian bandit agent with controls for decay of past evidence and aggressiveness of allocation, and evaluates OR‑TS against traditional absolute‑rate memory across 86 public A/B series and synthetic environments. Results show that when the shared level varies significantly, OR‑TS outperforms absolute‑rate memory, reducing regret and ensuring the best arm receives more traffic, while also handling cases where contrasts themselves shift.
By Sulgi Kim
arXiv:2609.37932v1 Announce Type: new
Abstract: Systems operating in dynamic environments require timely updates to sustain performance. For resource-intensive systems such as machine learning models...
By Qiulin Lin, Junyan Su, Liyuan Wang, Minghua Chen
arXiv:2605. 01752v4 Announce Type: replace Abstract: We study linear dueling bandits in volatile environments characterized by the simultaneous presence of post-serving contexts, delayed feedback, and adversarial corruption.
By Youngmin Oh