arXiv Machine Learning

Pooling and Drift in Delayed Bandits

arXiv:2609. 01761v1 Announce Type: cross Abstract: A system often has to act long before it learns whether the act worked: a recommender sees a click in seconds and a purchase in days.

arXiv Statistics ML
Oct 26

From Dueling Bandits to Episodic MDPs: Learning with Adversarial Preference Feedback

The paper extends dueling bandits to episodic Markov decision processes where selecting a pair of arms not only yields a noisy preference but also influences the next state. It defines a state‑wise preference‑based MDP with adversarially changing preferences and Borda‑score losses, and proves a minimax regret of ∫Θ(min{HT,(H^3SK)^{1/3}T^{2/3}}) under known transitions. The authors provide an online linear‑optimization algorithm achieving this bound, a policy‑optimization algorithm with closed‑form updates, and extensions to unknown transitions.

By Taira Tsuchiya, Shinji Ito, Haipeng Luo
arXiv Machine Learning
Oct 16

Transfer Learning in Bandits from Unknown Adaptive Policies: Problem-Dependent Lower and Upper Bounds

The paper investigates transfer learning in stochastic multi‑armed bandits when historical data come from an unknown adaptive policy. It establishes asymptotic problem‑dependent lower bounds and introduces the KL‑UCB‑Transfer algorithm, which combines online and historical data to achieve logarithmic regret with an improved constant under certain mean‑gap conditions. The study also relaxes the source‑target discrepancy assumption to a one‑sided condition, demonstrating that logarithmic regret can still be achieved under misspecification and identifying regimes of improvement, degradation, or loss of guarantee.

By Adrien Prevost, Timothee Mathieu, Waris Radji, Odalric-Ambrym Maillard
arXiv Machine Learning
Oct 22

The Price of Current-Effect Inference in Nonstationary Multi-Armed Bandits

The paper studies the trade‑off between maximizing rewards and accurately estimating current treatment effects in nonstationary multi‑armed bandits. For $K$‑armed bandits with H"older‑smooth mean rewards, the authors derive minimax bounds on expected dynamic regret under a high‑probability simultaneous coverage requirement for all current effects. They propose the TRACE algorithm, which achieves a regret–precision trade‑off that separates reward‑learning regret from the unavoidable cost of refreshing current‑effect estimates, and extend the method with an empirical‑Bernstein e‑process to adapt exploration while preserving worst‑case guarantees.

By Sharan Sahu, Martin T. Wells
arXiv Machine Learning
Sep 18

Odds-Ratio Thompson Sampling: A Specification and Design Guide for Contrast-Based Multi-Armed Bandits

The paper introduces Odds‑Ratio Thompson Sampling (OR‑TS), a method for batched multi‑armed bandits that updates the joint posterior over log‑odds contrasts and refits the shared level in each batch, rather than carrying over absolute reward rates. It presents a Bayesian bandit agent with controls for decay of past evidence and aggressiveness of allocation, and evaluates OR‑TS against traditional absolute‑rate memory across 86 public A/B series and synthetic environments. Results show that when the shared level varies significantly, OR‑TS outperforms absolute‑rate memory, reducing regret and ensuring the best arm receives more traffic, while also handling cases where contrasts themselves shift.

By Sulgi Kim