FPSGen: Flexible Point Cloud Scene Generation with BEV-Supported Transport Flows
arXiv:2607. 26645v1 Announce Type: cross Abstract: Existing point-based generative methods for outdoor scenes primarily focus on LiDAR-conditioned completion.
The paper introduces Generative Semantic Scene Completion (GSSC), a framework that recasts outdoor LiDAR semantic scene completion as a discrete diffusion process. It comprises three components: (1) paired sparse‑dense scene synthesis (PS³) to generate synthetic training data, (2) semantic‑guided generative scene completion (SGSC) that generates scenes from noise conditioned on sparse scans, and (3) structured source discrete diffusion (S²D²) that refines existing completions in a single flow‑matching step. Using this approach, the authors achieve state‑of‑the‑art performance on the SemanticKITTI benchmark, reaching 38.8% mIoU in a single‑sweep, single‑sample setting and 39.2% with limited augmentation.
arXiv:2607. 26645v1 Announce Type: cross Abstract: Existing point-based generative methods for outdoor scenes primarily focus on LiDAR-conditioned completion.
arXiv:2608.29426v1 Announce Type: cross Abstract: Reliable semantic representations derived from city-scale 3D models are increasingly important for urban analysis, infrastructure monitoring, autonom...
VOIM (Voxel‑Grounded Online Instance Manager) is a training‑free system that builds open‑vocabulary 3D instance maps from RGB‑D or monocular RGB input by deferring label and instance decisions until sufficient soft evidence accumulates per voxel across views. Across four perception configurations on ScanNet++, VOIM outperforms the strongest online RGB‑D system, OVO‑SLAM, by 4.8–11.7 mIoU, and achieves 44.07 mIoU under a like‑for‑like protocol, winning all ten scenes. The method also runs unchanged on monocular RGB, matching baseline performance on Replica, and produces exportable occupancy grids that support free‑form instance queries.
arXiv:2607. 05955v1 Announce Type: cross Abstract: Interactive 3D segmentation aims to extract object masks in point clouds with minimal user clicks.
arXiv:2608.30129v1 Announce Type: new Abstract: This work presents $\textbf{Lapis}$, a $\textbf{l}$inear-$\textbf{a}$ttention-based $\textbf{pi}$xel-$\textbf{s}$pace generative framework that achieve...
arXiv:2607. 16012v1 Announce Type: cross Abstract: Multi-Task Learning (MTL) in robotics perception systems supports comprehensive 3D spatial scene understanding by integrating semantic segmentation and depth estimation.
arXiv:2608.23864v1 Announce Type: new Abstract: Visual tokenizers increasingly inject semantic supervision into latent spaces to make downstream diffusion easier. Yet how these semantics should be or...
arXiv:2607. 13682v2 Announce Type: cross Abstract: Radiative Gaussian splatting reconstructs sparse-view CT fast and accurately, and recent work attaches per-Gaussian posteriors to yield per-voxel uncertainty maps.
arXiv:2606. 09634v1 Announce Type: cross Abstract: 3D object detection is the backbone of perception for automated vehicles (AV) and broader intelligent transportation systems applications.
arXiv:2608.23249v1 Announce Type: new Abstract: We consider a multistatic radio-frequency imaging problem with anisotropy, in which the reflection from a point depends on the positions of the transmi...
arXiv:2608. 07579v1 Announce Type: cross Abstract: The AI City Challenge 2026 Track 1 evaluates multi-camera 3D perception in large indoor warehouses under a synthetic-to-real (Sim2Real) setting; depth is available only for training and validation, so inference is RGB-only.
LaGen is an autoregressive framework that generates long‑horizon LiDAR scenes frame by frame, using a single‑frame input and bounding‑box conditions to produce high‑fidelity 4D scenes. It introduces a scene decoupling estimation module for better object‑level interaction and a noise modulation module to reduce error accumulation over time. Evaluations on the nuScenes dataset show that LaGen outperforms existing methods, especially on later frames.