arXiv AI

Beyond Independent Manipulation: Individual Fairness-aware Strategic Classification with Peer Imitation

arXiv:2606. 00827v1 Announce Type: cross Abstract: Strategic classification (SC) investigates scenarios where agents manipulate their features to obtain favorable decisions from predictive models.

arXiv AI
Jun 9

Beyond Rational Illusion: Behaviorally Realistic Strategic Classification

arXiv:2605. 19674v2 Announce Type: replace Abstract: Strategic classification(SC) studies the interaction between decision models and agents who strategically manipulate their features for favorable outcomes.

By Xinpeng Lv, Yunxin Mao, Renzhe Xu, Chunyuan Zheng, Yikai Chen, Haoxuan Li, Yang Shi, Jinxuan Yang, Zhouchen Lin, Yuanlong Chen, Yuanxing Zhang, Shaowu Yang, Wenjing Yang, Haotian Wang
arXiv AI
6d ago

Preference-based opponent shaping in differentiable games

The paper introduces Preference-based Opponent Shaping (PBOS), a method that incorporates a preference parameter into an agent’s loss function to directly consider an opponent’s loss during strategy updates. By jointly learning strategy and preference parameters, PBOS aims to guide agents toward cooperative or competitive behaviors without relying on simple opponent predictions. Experiments on differentiable games demonstrate that PBOS enables agents to achieve better reward distributions across various environments.

By Xinyu Qiao, Yudong Hu, Congying Han, Weiyan Wu, Tiande Guo
arXiv AI
Jul 14

Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information

arXiv:2607. 09993v1 Announce Type: cross Abstract: Adversarial team games (ATGs) with asymmetric information, such as adversarial path-finding, goal search, and reachability games on graphs, require strategies that are robust to hidden opponent types, such as a hidden goal flag, and to deception.

By Naman Aggarwal, Jonathan P. How
arXiv Machine Learning
Sep 11

UBCL: A Reinforcement Learning Framework for Controllable and Diverse Player Behaviors

The paper presents UBCL, a reinforcement learning framework that generates controllable and diverse player behaviors without using human gameplay data. By defining behavior in an N‑dimensional continuous space and training a single PPO‑based multi‑agent policy with target behavior vectors, the method learns how actions affect behavioral statistics such as aggressiveness, mobility, and cooperativeness. Experiments in a custom Unity multiplayer game demonstrate that UBCL achieves greater behavioral diversity than a win‑only baseline and accurately matches specified behavior vectors across a range of targets.

By Atahan Cilan, Atay \"Ozg\"ovde