arXiv Computer Vision

Self-Aligned Forcing: Streaming Video Diffusion with Differentiable Noisy History

arXiv Computer Vision
Aug 31

Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation

The paper introduces Relax Forcing, a training‑free memory mechanism for autoregressive video diffusion that structures temporal context into Sink, Tail, and History frames. By selecting History frames with a relaxation criterion, the method reduces error accumulation and attention overhead while preserving motion dynamics. Experiments on VBench‑Long demonstrate that this structured memory improves long‑video generation quality over existing baselines.

By Zengqun Zhao, Yanzuo Lu, Ziquan Liu, Jifei Song, Jiankang Deng, Ioannis Patras
arXiv AI
Jun 16

Steady-Forcing: Balancing Spatial Persistence and Motion Continuity in Long-Horizon Nature Video Diffusion

arXiv:2606. 14732v1 Announce Type: cross Abstract: Autoregressive video diffusion models enable streaming generation but often degrade over long rollouts: static scene layouts drift, while mechanisms that improve spatial stability tend to suppress motion, causing natural flows such as water, fire, or smoke to stagnate.

By Matiur Rahman Minar, Seunghun Oh, GangHyeon Jeong, Unsang Park
arXiv AI
Aug 28

LiveVVT: High-Fidelity Video Virtual Try-On in Real Time

LiveVVT introduces a rolling streaming diffusion framework for video virtual try‑on that maintains high visual fidelity while enabling real‑time performance. It preserves bounded bidirectional modeling within a fixed‑size window, emits clean video chunks iteratively, and uses two memory modules—a bounded temporal memory and a persistent global appearance memory—to sustain long‑term consistency. A progressive distillation process further aligns teacher‑based bidirectional learning with causal few‑step inference, resulting in superior generation quality with 26× lower latency and 11× higher throughput compared to comparable models.

By Yushe Cao, Shikun Feng, Ruxiang Duan, Liyong Wang, Dianxi Shi, Chun Yu, Junliang Xing
arXiv Computer Vision
Aug 31

Manifold4D: Denoising on Point Cloud Rendered Manifolds for Video Re-shooting

Manifold4D introduces a new denoising strategy for video re‑shooting that injects a rendered point‑cloud directly into the initial noise manifold, eliminating the need for the render to be an explicit conditioning stream during denoising. This approach allows the network to rely solely on the source video as a visual condition, improving camera‑control accuracy on the DAVIS‑Traj benchmark and Vista4D set, with significant reductions in rotation and translation errors while maintaining video fidelity. User studies confirm enhanced trajectory following and dynamic consistency, especially for large yaw amplitudes and even when the render is corrupted.

By Yongqi Mao, Zijia Dai, Zhishuo Liu, Wei Xu, Kaiwei Wang, Guotao Meng