arXiv AI

From Celebrities to Anyone: Characterizing AI Nudification Content, Technology, and Community Dynamics on 4chan

arXiv:2606. 27234v1 Announce Type: cross Abstract: AI nudification uses generative models to create synthetic non-consensual sexually explicit imagery (SNEACI) of real individuals.

arXiv AI
Aug 10

Playing Games with My Heart: An Evaluation of AI Companion Apps

arXiv:2605. 08093v2 Announce Type: replace-cross Abstract: The use of chatbots for various forms of companionship is growing rapidly, raising a myriad of questions about simulated relationships, emotional dependence, and psychological harm.

By Maribeth Rauh, Dick A. H. Blankvoort, Matias Duran, Caoilfhionn N\'i Dheor\'ain, Harshvardhan J. Pandit, Syrine Enneifer, Siddharth D. Jaiswal, Anthony Ventresque, Abeba Birhane
arXiv AI
Jun 24

AI Fiction in the Wild

arXiv:2606. 22748v2 Announce Type: replace-cross Abstract: Some professional authors are beginning to use AI tools to help produce their fiction writing.

By Neel Gupta, Maria Antoniak, Melanie Walsh
arXiv AI
Jun 9

I Was Scrolling and Then I Saw a Pregnant Strawberry

arXiv:2606. 09589v1 Announce Type: cross Abstract: AI minidramas (also known as fruit dramas) are short, algorithmically distributed generative AI video series featuring anthropomorphized characters that have recently emerged as a widespread phenomenon on social media platforms.

By Piera Riccio
arXiv AI
Jun 26

Dream machine -- the next creative economy

arXiv:2606. 26114v1 Announce Type: cross Abstract: We examine the structural transformation of creative industries under generative artificial intelligence, drawing on 374 primary sources spanning policy documents, industry data, creator surveys, and platform analytics.

By Peter Woodbridge, John J. O'Hare
arXiv Machine Learning
Jun 17

Moderating Illicit Online Image Promotion for Unsafe User-Generated Content Games Using Large Vision-Language Models

arXiv:2403. 18957v3 Announce Type: replace-cross Abstract: Online user generated content games (UGCGs) are increasingly popular among children and adolescents for social interaction and more creative online entertainment.

By Keyan Guo, Ayush Utkarsh, Wenbo Ding, Isabelle Ondracek, Ziming Zhao, Guo Freeman, Nishant Vishwamitra, Hongxin Hu