arXiv:2607. 28904v1 Announce Type: cross Abstract: This paper presents a speculative Human-Computer Interaction design proposal for encouraging geopolitical reflexivity amongst tech workers at geopolitically relevant technology companies.
By Sydney Reis
arXiv:2504. 20342v2 Announce Type: replace-cross Abstract: Reflexion is an AI-powered prototype designed to explore structured emotional self-reflection.
By Shou-Tzu Han
The paper investigates how Large Language Models (LLMs) construct fictional worlds, specifically examining setting as a measurable aspect of storyworld creation. By generating 1,000 AI stories per model in English and German and comparing them to human-authored fiction from Project Gutenberg, the authors classify narrative space into five categories—action, perceived, visual, descriptive, and no space—using fine‑tuned BERT classifiers. Results show that human texts mainly use action space, grounding narratives in character-environment interaction, while LLMs consistently overproduce perceived space, focusing on atmosphere and affect, with this pattern varying by model and language.
By Katrin Rohrbacher, Bj\"orn Nieth, Emmanuelle Salin, Bjoern Eskofier, Michaela Mahlberg
The paper explores how "culture" can be operationalised in Natural Language Processing (NLP) and what this reveals about the possibilities and limits of considering a plurality of cultural backgrounds in technological design. It proposes that cultural alignment cannot be achieved only by adding more examples of "other cultures", rather it requires plural epistemologies: allowing multiple, locally grounded ways of knowing.
AI agents that generate final answers based on user input often do not meet the needs of creative fields. Fields such as structural design and architecture need interactive systems that help users externalise and develop ideas, explore alternatives, and refine partial solutions.
arXiv:2607. 07521v1 Announce Type: cross Abstract: AI agents that generate final answers based on user input often do not meet the needs of creative fields.
By Ricardo Maia Avelino, Rita Sevastjanova, Tom Van Mele, Philippe Block, Mennatallah El-Assady
The paper proposes a diagnostic analogy framework to analyze how generative AI reshapes cultural and epistemic practices. It breaks down interventions into three coordinates—epistemic site, governing logic, and technical mechanism—to differentiate structural consequences from those that can be designed. Applying this framework to information discovery and knowledge synthesis, the authors illustrate how shifts from indexicality to inference and from editorial authority to statistical consensus generate specific cultural effects and uncover governance levers hidden by broad analogies.
By Rida Qadri, Vinodkumar Prabhakaran, Remi Denton
arXiv:2602. 15851v2 Announce Type: replace-cross Abstract: Applications of narrative theories using large language models (LLMs) deliver promising methods in automatic story generation and understanding tasks.
By David Y. Liu, Aditya Joshi, Paul Dawson
arXiv:2607. 23126v1 Announce Type: cross Abstract: Generative AI design tools make natural-language prompts a starting point for design, placing new articulation demands on designers.
By Daisaku Sato
arXiv:2606. 22748v2 Announce Type: replace-cross Abstract: Some professional authors are beginning to use AI tools to help produce their fiction writing.
By Neel Gupta, Maria Antoniak, Melanie Walsh
The paper "Environmental Slow AI: Design Principles for Generative Systems" argues that generative AI reflects embedded cultural values that can be reshaped. It proposes five design principles—restraint, sufficiency, selectivity over retention, material visibility, and friction as affordance—grounded in environmental sustainability and the Slow AI tradition. Each principle is illustrated with current system designs and operates at both implementation and interpretive levels to restore human agency and encourage reflective engagement.
By Vanessa Utz
arXiv:2608. 04037v1 Announce Type: cross Abstract: Designing narrative-grounded interactive experiences remains labor-intensive because interactive content must align with the underlying world implied by the narrative.
By Yi-Chun Chen