BURGER is a benchmark for evaluating vision‑language‑action models on robotic drawing tasks. It provides a scalable, prompt‑driven pipeline that generates continuous drawing trajectories in both simulation and the real world, with 28,200 simulated demonstrations across 282 tasks. The benchmark enables fine‑grained analysis of language grounding, spatial composition, and action generation, revealing distinct failure patterns among five representative VLA models and demonstrating that some models can generalize to unseen compositions and scale with task diversity.
By Xiangyu Xu, Bangshuai Peng, Ziyi Liu, Mengjie Zhao, Chenhao Lu, Zhengyang Fan, Huazhe Xu, Kaizhe Hu
arXiv:2606.18363v3 Announce Type: replace-cross
Abstract: Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents. Harnessing models through...
By Haowen Liu, Xirui Li, Shaoxiong Yao, Peng Shi, Tianyi Zhou, Jia-Bin Huang, Furong Huang, Jiayuan Mao
The paper introduces RoboHarness, a simple robotic harness that equips large language models (LLMs) with a visual‑geometric control panel for direct manipulation of embodied tasks. By enabling LLM agents to understand and invoke actions without complex vision‑language‑action (VLA) training, RoboHarness allows models such as Qwen3.8‑Flash‑Next to outperform state‑of‑the‑art VLA models on the BEHAVIOR Challenge 2025 tasks. The authors provide an open‑source implementation of the system.
By Bince Qu, Wei Chen, Bo Zhang
arXiv:2606. 18363v1 Announce Type: cross Abstract: Language models trained on large-scale vision-language data have demonstrated strong potential for embodied agents.
By Haowen Liu, Xirui Li, Shaoxiong Yao, Peng Shi, Tianyi Zhou, Jia-Bin Huang, Furong Huang, Jiayuan Mao
arXiv:2610.14018v1 Announce Type: cross
Abstract: The rise of large language models (LLMs) has opened a path toward generalist embodied AI, raising the question of how LLMs can act in the physical wo...
By Bince Qu, Wei Chen, Bo Zhang
arXiv:2601. 20334v2 Announce Type: replace-cross Abstract: Robotic manipulation has increasingly adopted vision-language-action (VLA) models, which achieve strong performance but typically require task-specific demonstrations and fine-tuning, and often generalize poorly under domain shift.
By Brian Y. Tsui, Alan Y. Fang, Tiffany J. Hwu
arXiv:2606. 00054v1 Announce Type: cross Abstract: Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models.
By Zhiyuan Feng, Qixiu Li, Huizhi Liang, Rushuai Yang, Yichao Shen, Zhiying Du, Zhaowei Zhang, Yu Deng, Li Zhao, Hao Zhao, Zongqing Lu, Oier Mees, Marc Pollefeys, Jiaolong Yang, Baining Guo
The paper introduces w$^{2}$VLA, a Vision‑Language‑Action model that restructures information flow to separate declarative knowledge (concepts and entity semantics) from procedural knowledge (how to act). By modulating the robot state sequence with visual, spatial, and skill information in a compositional, interpretable way, the model achieves robust behavior cloning and unprecedented zero‑shot skill transfer to unseen objects, overcoming brittleness seen in current state‑of‑the‑art VLA models.
By Nikolaos Tsagkas, Andreas Sochopoulos, Chris Xiaoxuan Lu, Oisin Mac Aodha, Alexandros Kouris
arXiv:2609.25627v1 Announce Type: cross
Abstract: General-purpose robot control requires models to understand task intent, identify where to interact, capture how the scene evolves, and generate prec...
By Haoran Wen, Wenfu Wang, Kunsong Shi, Jingke Wang, Wancheng Feng, Yiren Zhang, Yueran Zhao, Xuancheng Zhang, Nanfei Ye, Xingru Chen, Zhaohong Sun, Chengmin Yang, Zikang Yu, Penghao Bi, Jia Shi, Yu Liu, Kun Zhan, Yan Xie
The paper introduces GTA‑VLA, an interactive Vision‑Language‑Action framework that lets users guide robot policies with explicit visual cues such as affordance points, boxes, and traces. Unlike traditional direct sense‑to‑act models, GTA‑VLA incorporates a spatial‑visual Chain‑of‑Thought that blends human guidance with internal task planning, and couples this reasoning module with a lightweight reactive action head for efficient execution. Experiments on the SimplerEnv WidowX benchmark show a state‑of‑the‑art 81.2 % success rate, and the framework significantly improves task success under out‑of‑domain visual shifts and spatial ambiguities, demonstrating the benefit of interactive reasoning for failure recovery in embodied control.
By Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
JEPA-WAM enhances World Action Models (WAMs) by pairing text instructions with stochastically generated visual cues, using a text-to-image generator and a frozen V‑JEPA encoder to create dense goal representations. These representations are compressed into goal tokens that condition both video and action experts via cross‑attention, enabling the model to better ground instructions. On a new real‑robot benchmark, JEPA‑WAM attains 87.3%, 74.5%, and 80.9% success rates across in‑distribution, out‑of‑distribution scenes, and out‑of‑distribution instructions, outperforming prior methods by significant margins.
By Tianbin Liu, Jian Zhu, Taiyi Su, Jianjun Zhang, Chong Ma, Zitai Huang, Yi Xu
arXiv:2609.39665v1 Announce Type: new
Abstract: Embodied agents must determine where to act, anticipate the resulting scene changes, and interpret observed outcomes to guide subsequent actions. This...
By Chenyangguang Zhang, Malgorzata Gwiazda, Guanlong Jiao, Yuanchen Ju, Federico Tombari, Koushil Sreenath, Marc Pollefeys, Sunghwan Hong