The Seriality Gap in Video Diffusion Models
arXiv:2607. 13031v1 Announce Type: new Abstract: When one ball strikes another, then another, video models should predict the consequences of each bounce.
When one ball strikes another, then another, video models should predict the consequences of each bounce. In controlled experiments on multi-ball hard-sphere dynamics, we find that the performance of standard bidirectional video diffusion degrades as the causal chain lengthens, even when provided more denoising steps.
arXiv:2607. 13031v1 Announce Type: new Abstract: When one ball strikes another, then another, video models should predict the consequences of each bounce.
Autoregressive video diffusion models have emerged as a promising approach for long video generation, achieving strong performance in streaming settings. However, existing methods are restricted to forward temporal generation, whereas practical video creation often requires flexible generation order, e.
arXiv:2607. 19919v1 Announce Type: cross Abstract: We propose Diffusion ReRoll, a diffusion-based framework for robotic sequential prediction that enables revisable denoising over horizons.
arXiv:2603. 14294v3 Announce Type: replace-cross Abstract: Do video diffusion models encode signals predictive of physical plausibility?
We propose OPSD-V, an on-policy self-distillation paradigm for post-training few-step autoregressive (AR) video diffusion models. Existing few-step AR video generators can produce long videos with low latency, but still suffer from error accumulation and weakened motion dynamics during long autoregressive rollout.
arXiv:2603. 16870v3 Announce Type: replace-cross Abstract: Recent advances in video generation have revealed an unexpected phenomenon: diffusion-based video models exhibit non-trivial reasoning capabilities.
arXiv:2608. 05237v1 Announce Type: cross Abstract: Current few-step autoregressive video diffusion models depend on previous fully denoised clean frames as context for all denoising steps of the current frame.
arXiv:2606. 05328v1 Announce Type: cross Abstract: Modern video diffusion models generate increasingly realistic and temporally coherent videos, motivating their use as candidate world simulators.
arXiv:2603. 13402v3 Announce Type: replace-cross Abstract: Current text-to-video models can make individual frames look convincing while still getting simple interactions wrong: objects move before contact, an intended action is skipped, a placed object keeps drifting, or a support relation breaks.
arXiv:2510. 08073v2 Announce Type: replace-cross Abstract: AI-generated videos have achieved near-perfect visual realism (e.
arXiv:2601. 09881v2 Announce Type: replace-cross Abstract: Large video diffusion and flow models have achieved remarkable success in high-quality video generation, but their use in real-time interactive applications remains limited due to their inefficient multi-step sampling process.
arXiv:2607. 14200v1 Announce Type: new Abstract: Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations.